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This pull request adds a significantly improved assault pattern. At its core the biggest change are tuned timings and distances, and introducing sorting of building/enemy locations by distance to leader. This means that the squad will converge on each location in an organised fashion-- where previously they did so more randomly in a shotgun pattern.
doGroupAssault.sqf has been improved with breakout patterns (when an AI is immediately threatened by AI) and a better tuned movement speed-- meaning the units will move with their weapons raised, rather than sprinting. Obviously more conducive to assaulting...