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Improve Assault group tactics #308

Merged
merged 4 commits into from
Feb 2, 2022
Merged

Improve Assault group tactics #308

merged 4 commits into from
Feb 2, 2022

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nk3nny
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@nk3nny nk3nny commented Dec 15, 2021

This pull request adds a significantly improved assault pattern. At its core the biggest change are tuned timings and distances, and introducing sorting of building/enemy locations by distance to leader. This means that the squad will converge on each location in an organised fashion-- where previously they did so more randomly in a shotgun pattern.

doGroupAssault.sqf has been improved with breakout patterns (when an AI is immediately threatened by AI) and a better tuned movement speed-- meaning the units will move with their weapons raised, rather than sprinting. Obviously more conducive to assaulting...

This pull request adds a significantly improved assault pattern.  At its core the biggest change are tuned timings and distances, and introducing sorting of building/enemy locations by distance to leader.  This means that the squad will converge on each location in an organised fashion-- where previously they did so more randomly in a shotgun pattern.

doGroupAssault has been improved with breakout patterns (when an AI is immediately threatened by AI) and a better tuned movement speed-- meaning the units will move with their weapons raised, rather than sprinting. Obviously more conducive to assaulting...
@nk3nny nk3nny self-assigned this Dec 15, 2021
@nk3nny nk3nny added this to the 2.6.0 milestone Dec 16, 2021
Simplified findNearestEnemy check
reverted to prevoius
@nk3nny nk3nny merged commit b48d510 into master Feb 2, 2022
@nk3nny nk3nny deleted the Improved-tactics-Assault branch February 2, 2022 18:25
@jokoho48 jokoho48 modified the milestones: 2.6.0, 2.5.4 Jun 8, 2022
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3 participants