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Adds better support for MLRS artillery #333
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Improves Dynamic Artillery support for MLRS style launchers. MLRS launchers will now shoot their entire magazine. Launchers with large magazines will still clump their salvos in 2's or 4's to ensure good spread on target. MLRS launchers will have no check rounds-- which make them quite dangerous in numbers.
Missing private tag.
Fixed stray double definition
I suppose the idea is to make sure the dynamic target, and everything around it, is gonna die ? Or is this a bug fix of sorts ? |
It is a lowkey feature request from someone from our discord server. They are developing MRLS artillery vehicle assets and asked if it was intended for them to shoot only one rocket at a time. |
Interesting, why not. |
Remember to add Zeus interaction |
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Zeus Modules and Editor Modules missing. also TaskArtillery has header not updated
Adds description to stringtable Adds debug information when taskArtillery is shooting. Removes 'salvo' from parameters (complicated things)
Salvo variable is no longer configurable in current solution
Move "MLRS" check to taskArtilleryRegister Remove entries from stringtable
fixes _gun variable Updated german text
Improves Dynamic Artillery support for MLRS style launchers.