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External memory management #270

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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -76,6 +76,7 @@ values. Concepts and operations generally map to ideas specified in the
- [ArrayBuffer](doc/array_buffer.md)
- [TypedArray](doc/typed_array.md)
- [TypedArrayOf](doc/typed_array_of.md)
- [Memory Management](doc/memory_management.md)
- [Async Operations](doc/async_operations.md)
- [AsyncWorker](async_worker.md)
- [Promises](doc/promises.md)
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115 changes: 112 additions & 3 deletions doc/error.md
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# Error

You are reading a draft of the next documentation and it's in continuos update so
if you don't find what you need please refer to:
[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/)
The **Error** class is a representation of the JavaScript Error object that is thrown
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Should this file be updated in this PR?

when runtime errors occur. The Error object can also be used as a base object for
user defined exceptions.

The **Error** class is a persistent reference to a JavaScript error object and
inherits its behaviour from ObjectReference class (for more info see: [ObjectReference](object_reference.md)
section).

If C++ exceptions are enabled (for more info see: [Setup](setup.md) section),
then the **Error** class extends `std::exception` and enables integrated
error-handling for C++ exceptions and JavaScript exceptions.

For more details about error handling refer to the section titled [Error handling](error_handling.md).

## Methods

### New

Creates a new instance empty of `Error` object for the specified environment.

```cpp
Error::New(Napi:Env env);
```

- `[in] Env`: The environment in which to construct the Error object.

Returns an instance of `Error` object.

### New

Creates a new instance of `Error` object

```cpp
Error::New(Napi:Env env, const char* message);
```

- `[in] Env`: The environment in which to construct the Error object.
- `[in] message`: Null-terminated strings to be used as the message for the Error.

Returns an instance of `Error` object.

### New

Creates a new instance of `Error` object

```cpp
Error::New(Napi:Env env, const std::string& message);
```

- `[in] Env`: The environment in which to construct the Error object.
- `[in] message`: Reference string to be used as the message for the Error.

Returns an instance of `Error` object.

### Fatal

In case of an unrecoverable error in a native module, a fatal error can be thrown
to immediately terminate the process.

```cpp
static NAPI_NO_RETURN void Fatal(const char* location, const char* message);
```

The function call does not return, the process will be terminated.

### Constructor

Creates a new empty instance of `Error`

```cpp
Error();
```

### Constructor

Initializes a `Error` instance from an existing JavaScript error object.

```cpp
Error(napi_env env, napi_value value);
```

- ```[in] Env```: The environment in which to construct the Error object.
- ```[in] value```: The ```Error``` reference to wrap.

Returns an instance of ```Error``` object.

### Message

```cpp
std::string& Message() const NAPI_NOEXCEPT;
```

Returns the reference to string that represent the message of the error.

### ThrowAsJavaScriptException

Throw the error as JavaScript exception.

```cpp
void ThrowAsJavaScriptException() const;
```

Throws the error as JavaScript exception.

### what

```cpp
const char* what() const NAPI_NOEXCEPT override;
```

Returns a pointer to a null-terminated string that is used to identify the
exception. This method can be used only if the exception mechanism is enabled.
152 changes: 149 additions & 3 deletions doc/error_handling.md
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# Error handling

You are reading a draft of the next documentation and it's in continuos update so
if you don't find what you need please refer to:
[C++ wrapper classes for the ABI-stable C APIs for Node.js](https://nodejs.github.io/node-addon-api/)
Error handling represents one of the most important considerations when
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Should this file b e updated in this PR?

implementing a Node.js native add-on. When an error occurs in your C++ code you
have to handle and dispatch it correctly. **N-API** uses return values and
JavaScript exceptions for error handling. You can choose return values or
exception handling based on the mechanism that works best for your add-on.

The **Error** is a persistent reference (for more info see: [Object reference](object_reference.md)
section) to a JavaScript error object. Use of this class depends on whether C++
exceptions are enabled at compile time.

If C++ exceptions are enabled (for more info see: [Setup](setup.md) section),
then the **Error** class extends `std::exception` and enables integrated
error-handling for C++ exceptions and JavaScript exceptions.

The following sections explain the approach for each case:

- [Handling Errors With C++ Exceptions](#exceptions)
- [Handling Errors Without C++ Exceptions](#noexceptions)

<a name="exceptions"></a>

## Handling Errors With C++ Exceptions

When C++ exceptions are enabled try/catch can be used to catch exceptions thrown
from calls to JavaScript and then they can either be handled or rethrown before
returning from a native method.

If a N-API call fails without executing any JavaScript code (for example due to
an invalid argument), then the N-API wrapper automatically converts and throws
the error as a C++ exception of type **Error**.

If a JavaScript function called by C++ code via N-API throws a JavaScript
exception, then the N-API wrapper automatically converts and throws it as a C++
exception of type **Error** on return from the JavaScript code to the native
method.

If a C++ exception of type **Error** escapes from a N-API C++ callback, then
the N-API wrapper automatically converts and throws it as a JavaScript exception.

On return from a native method, N-API will automatically convert a pending C++
exception to a JavaScript exception.

When C++ exceptions are enabled try/catch can be used to catch exceptions thrown
from calls to JavaScript and then they can either be handled or rethrown before
returning from a native method.

## Examples with C++ exceptions enabled

### Throwing a C++ exception

```cpp
Env env = ...
throw Error::New(env, "Example exception");
// other C++ statements
// ...
```

Following C++ statements will not be executed. The exception will bubble up as a
C++ exception of type **Error**, until it is either caught while still in C++, or
else automatically propagated as a JavaScript exception when returns to
JavaScript.

### Propagating a N-API C++ exception

```cpp
Function jsFunctionThatThrows = someObj.As<Function>();
Value result = jsFunctionThatThrows({ arg1, arg2 });
// other C++ statements
// ...
```

Following C++ statements will not be executed. The exception will bubble up as a
C++ exception of type **Error**, until it is either caught while still in C++, or
else automatically propagated as a JavaScript exception when returns to
JavaScript.

### Handling a N-API C++ exception

```cpp
Function jsFunctionThatThrows = someObj.As<Function>();
Value result;
try {
result = jsFunctionThatThrows({ arg1, arg2 });
} catch (const Error& e) {
cerr << "Caught JavaScript exception: " + e.what();
}
```

Since the exception was caught here, it will not be propagated as a JavaScript
exception.

<a name="noexceptions"></a>

## Handling Errors Without C++ Exceptions

If C++ exceptions are disabled (for more info see: [Setup](setup.md) section),
then the **Error** class does not extend `std::exception`. This means that any
calls to node-addon-api function do not throw C++ exceptions. Instead, it raises
_pending_ JavaScript exceptions and return _empty_ **Value**.
The calling code should check `Value::IsEmpty()` (for more info see: [Value](value.md))
before attempting or use a returned value, and may use methods on the **Env** class
to check for, get, and clear a pending JavaScript exception (for more info see: [Env](env.md)).
If the pending exception is not cleared, it will be thrown when the native code
returns to JavaScript.

## Examples with C++ exceptions disabled

### Throwing a JS exception

```cpp
Env env = ...
Error::New(env, "Example exception").ThrowAsJavaScriptException();
return;
```

After throwing a JS exception, the code should generally return immediately from
the native callback, after performing any necessary cleanup.

### Propagating a N-API JS exception

```cpp
Env env = ...
Function jsFunctionThatThrows = someObj.As<Function>();
Value result = jsFunctionThatThrows({ arg1, arg2 });
if (env.IsExceptionPending()) {
Error e = env.GetAndClearPendingException();
return e.Value();
}
```

An empty value result from a N-API call indicates that an error occurred, and a
JavaScript exception is pending. To let the exception propagate, the code should
generally return immediately from the native callback, after performing any
necessary cleanup.

### Handling a N-API JS exception

```cpp
Env env = ...
Function jsFunctionThatThrows = someObj.As<Function>();
Value result = jsFunctionThatThrows({ arg1, arg2 });
if (env.IsExceptionPending()) {
Error e = env.GetAndClearPendingException();
cerr << "Caught JavaScript exception: " + e.Message();
}
```

Since the exception was cleared here, it will not be propagated as a JavaScript
exception after the native callback returns.
24 changes: 24 additions & 0 deletions doc/memory_management.md
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# Memory Management

The function `AdjustExternalMemory` adjusts the amount of registered external
memory. Used to give the JavaScript engine an indication of the amount of externally
allocated memory that is kept alive by JavaScript objects.
The JavaScript engine uses this to decide when to perform global garbage collections.
Registering externally allocated memory will trigger global garbage collections
more often than it would otherwise in an attempt to garbage collect the JavaScript
objects that keep the externally allocated memory alive.

## AdjustExternalMemory

This function gives the JavaScript engine an indication of the amount of externally
allocated memory that is kept alive by JavaScript objects.

```cpp
int64_t AdjustExternalMemory(Env env, int64_t change_in_bytes);
```

- `[in] env`: The environment in which the API is inoked under.
- `[in] change_in_bytes`: The change in externally allocated memory that is kept
alive by JavaScript objects expressed in bytes.

Returns the adjusted memory value.
59 changes: 59 additions & 0 deletions doc/range_error.md
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# RangeError
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Don't think this file should be changed in this PR.


The **RangeError** class is a representation of the JavaScript RangeError that is
thrown when trying to pass a value as an argument to a function that does not allow
a range that includes the value.

The **RangeError** class inherits its behaviours from **Error** class (for more info
see: [Error](error.md) section).

For more details about error handling refer to the section titled [Error handling](error_handling.md).

## Methods

### New

Creates a new instance of `RangeError` object

```cpp
RangeError::New(Napi:Env env, const char* message);
```

- `[in] Env`: The environment in which to construct the `RangeError` object.
- `[in] message`: Null-terminated strings to be used as the message for the `RangeError`.

Returns an instance of `RangeError` object.

### New

Creates a new instance of `RangeError` object

```cpp
RangeError::New(Napi:Env env, const std::string& message);
```

- `[in] Env`: The environment in which to construct the `RangeError` object.
- `[in] message`: Reference string to be used as the message for the `RangeError`.

Returns an instance of `RangeError` object.

### Constructor

Creates a new empty instance of `RangeError`

```cpp
RangeError();
```

### Constructor

Initializes a `RangeError` instance from an existing Javascript error object.

```cpp
RangeError(napi_env env, napi_value value);
```

- `[in] Env`: The environment in which to construct the `RangeError` object.
- `[in] value`: The `Error` reference to wrap.

Returns an instance of `RangeError` object.
2 changes: 1 addition & 1 deletion doc/setup.md
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Expand Up @@ -19,7 +19,7 @@ To use **N-API** in a native module:

```json
"dependencies": {
"node-addon-api": "1.1.0",
"node-addon-api": "1.2.0",
}
```

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