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lib,test: Use long paths when loading native addons (windows only)
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When using require to load a native addon the path must be converted
into a long path, otherwise the addon will fail to be loaded on
windows if the path is longer than 260 characters.
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Justin Chase authored and justinmchase committed Sep 30, 2015
1 parent c22bcd3 commit 450d406
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Showing 4 changed files with 54 additions and 1 deletion.
4 changes: 3 additions & 1 deletion lib/module.js
Original file line number Diff line number Diff line change
Expand Up @@ -466,7 +466,9 @@ Module._extensions['.json'] = function(module, filename) {


//Native extension for .node
Module._extensions['.node'] = process.dlopen;
Module._extensions['.node'] = function(module, filename) {
return process.dlopen(module, path._makeLong(filename));
};


// bootstrap main module.
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14 changes: 14 additions & 0 deletions test/addons/load-long-path/binding.cc
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@@ -0,0 +1,14 @@
#include <node.h>
#include <v8.h>

void Method(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::Isolate* isolate = args.GetIsolate();
v8::HandleScope scope(isolate);
args.GetReturnValue().Set(v8::String::NewFromUtf8(isolate, "world"));
}

void init(v8::Local<v8::Object> target) {
NODE_SET_METHOD(target, "hello", Method);
}

NODE_MODULE(binding, init);
8 changes: 8 additions & 0 deletions test/addons/load-long-path/binding.gyp
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@@ -0,0 +1,8 @@
{
'targets': [
{
'target_name': 'binding',
'sources': [ 'binding.cc' ]
}
]
}
29 changes: 29 additions & 0 deletions test/addons/load-long-path/test.js
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@@ -0,0 +1,29 @@
'use strict';
const common = require('../../common');
const fs = require('fs');
const path = require('path');
const assert = require('assert');

common.refreshTmpDir();

// make a path that is more than 260 chars long.
// Any given folder cannot have a name longer than 260 characters,
// so create 10 nested folders each with 30 character long names.
var addonDestinationDir = path.resolve(common.tmpDir);

for (var i = 0; i < 10; i++) {
addonDestinationDir = path.join(addonDestinationDir, 'x'.repeat(30));
fs.mkdirSync(addonDestinationDir);
}

const addonPath = path.join(__dirname, 'build', 'Release', 'binding.node');
const addonDestinationPath = path.join(addonDestinationDir, 'binding.node');

// Copy binary to long path destination
var contents = fs.readFileSync(addonPath);
fs.writeFileSync(addonDestinationPath, contents);

// Attempt to load at long path destination
var addon = require(addonDestinationPath);
assert(addon != null);
assert(addon.hello() == 'world');

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