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async_wrap: clear destroy_ids vector #10400

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merged 1 commit into from
Dec 22, 2016

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trevnorris
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@trevnorris trevnorris commented Dec 21, 2016

Checklist
  • make -j4 test (UNIX), or vcbuild test (Windows) passes
  • tests and/or benchmarks are included
  • commit message follows commit guidelines
Affected core subsystem(s)

async_wrap

Description of change

After processing all the callbacks in the destroy_ids vector make sure
to clear() it otherwise the DestroyIdsCb() won't run again.

This patch should land on all releases that have b49b496, or some cherry-pick of it.

CI: https://ci.nodejs.org/job/node-test-commit/6782/

@nodejs-github-bot nodejs-github-bot added c++ Issues and PRs that require attention from people who are familiar with C++. lts-watch-v6.x labels Dec 21, 2016
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All failing AIX tests not related to this change.

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@bnoordhuis bnoordhuis left a comment

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Left a suggestion but LGTM either way.

@@ -212,6 +212,8 @@ void AsyncWrap::DestroyIdsCb(uv_idle_t* handle) {
FatalException(env->isolate(), try_catch);
}
}

env->destroy_ids_list()->clear();
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Can I suggest you swap before iteration? I.e.:

std::vector<int64_t> destroy_ids_list;
destroy_ids_list.swap(*env->destroy_ids_list());
for (auto current_id : destroy_ids_list) {
  // ...
}

That way the list is both cleared and immune to concurrent modification by the callback.

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done

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LGTM with Ben’s suggestion

After processing all the callbacks in the destroy_ids vector make sure
to clear() it otherwise the DestroyIdsCb() won't run again.

PR-URL: nodejs#10400
Fixes: b49b496 "async_wrap: call destroy() callback in uv_idle_t"
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
@trevnorris trevnorris merged commit 833294f into nodejs:master Dec 22, 2016
trevnorris added a commit that referenced this pull request Dec 22, 2016
After processing all the callbacks in the destroy_ids vector make sure
to clear() it otherwise the DestroyIdsCb() won't run again.

PR-URL: #10400
Fixes: b49b496 "async_wrap: call destroy() callback in uv_idle_t"
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
@trevnorris
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trevnorris commented Dec 22, 2016

Thank you. Merged, and landed on v7.x-staging in 81a6dd5.

@thealphanerd This should land in v6.x before the next release, if possible. I'll wait until this lands on v6, then prep both this and #9174 for v4.

evanlucas pushed a commit that referenced this pull request Jan 3, 2017
After processing all the callbacks in the destroy_ids vector make sure
to clear() it otherwise the DestroyIdsCb() won't run again.

PR-URL: #10400
Fixes: b49b496 "async_wrap: call destroy() callback in uv_idle_t"
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
MylesBorins pushed a commit that referenced this pull request Jan 23, 2017
After processing all the callbacks in the destroy_ids vector make sure
to clear() it otherwise the DestroyIdsCb() won't run again.

PR-URL: #10400
Fixes: b49b496 "async_wrap: call destroy() callback in uv_idle_t"
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
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@trevnorris this has been backported to v6.x and will be in the next release

MylesBorins pushed a commit that referenced this pull request Jan 24, 2017
After processing all the callbacks in the destroy_ids vector make sure
to clear() it otherwise the DestroyIdsCb() won't run again.

PR-URL: #10400
Fixes: b49b496 "async_wrap: call destroy() callback in uv_idle_t"
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
@MylesBorins MylesBorins mentioned this pull request Jan 24, 2017
MylesBorins pushed a commit that referenced this pull request Jan 31, 2017
After processing all the callbacks in the destroy_ids vector make sure
to clear() it otherwise the DestroyIdsCb() won't run again.

PR-URL: #10400
Fixes: b49b496 "async_wrap: call destroy() callback in uv_idle_t"
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
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5 participants