Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

src: return Maybe from a couple of functions #39603

Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
34 changes: 19 additions & 15 deletions src/api/environment.cc
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,11 @@ using v8::Function;
using v8::FunctionCallbackInfo;
using v8::HandleScope;
using v8::Isolate;
using v8::Just;
using v8::Local;
using v8::Maybe;
using v8::MaybeLocal;
using v8::Nothing;
using v8::Null;
using v8::Object;
using v8::ObjectTemplate;
Expand Down Expand Up @@ -501,7 +504,7 @@ MaybeLocal<Object> GetPerContextExports(Local<Context> context) {

Local<Object> exports = Object::New(isolate);
if (context->Global()->SetPrivate(context, key, exports).IsNothing() ||
!InitializePrimordials(context))
InitializePrimordials(context).IsNothing())
return MaybeLocal<Object>();
return handle_scope.Escape(exports);
}
Expand All @@ -514,7 +517,7 @@ Local<Context> NewContext(Isolate* isolate,
auto context = Context::New(isolate, nullptr, object_template);
if (context.IsEmpty()) return context;

if (!InitializeContext(context)) {
if (InitializeContext(context).IsNothing()) {
return Local<Context>();
}

Expand Down Expand Up @@ -581,16 +584,17 @@ void InitializeContextRuntime(Local<Context> context) {
}
}

bool InitializeContextForSnapshot(Local<Context> context) {
Maybe<bool> InitializeContextForSnapshot(Local<Context> context) {
Isolate* isolate = context->GetIsolate();
HandleScope handle_scope(isolate);

context->SetEmbedderData(ContextEmbedderIndex::kAllowWasmCodeGeneration,
True(isolate));

return InitializePrimordials(context);
}

bool InitializePrimordials(Local<Context> context) {
Maybe<bool> InitializePrimordials(Local<Context> context) {
// Run per-context JS files.
Isolate* isolate = context->GetIsolate();
Context::Scope context_scope(context);
Expand All @@ -603,10 +607,10 @@ bool InitializePrimordials(Local<Context> context) {

// Create primordials first and make it available to per-context scripts.
Local<Object> primordials = Object::New(isolate);
if (!primordials->SetPrototype(context, Null(isolate)).FromJust() ||
if (primordials->SetPrototype(context, Null(isolate)).IsNothing() ||
!GetPerContextExports(context).ToLocal(&exports) ||
!exports->Set(context, primordials_string, primordials).FromJust()) {
return false;
exports->Set(context, primordials_string, primordials).IsNothing()) {
return Nothing<bool>();
}

static const char* context_files[] = {"internal/per_context/primordials",
Expand All @@ -623,27 +627,27 @@ bool InitializePrimordials(Local<Context> context) {
context, *module, &parameters, nullptr);
Local<Function> fn;
if (!maybe_fn.ToLocal(&fn)) {
return false;
return Nothing<bool>();
}
MaybeLocal<Value> result =
fn->Call(context, Undefined(isolate), arraysize(arguments), arguments);
// Execution failed during context creation.
// TODO(joyeecheung): deprecate this signature and return a MaybeLocal.
if (result.IsEmpty()) {
return false;
return Nothing<bool>();
}
}

return true;
return Just(true);
}

bool InitializeContext(Local<Context> context) {
if (!InitializeContextForSnapshot(context)) {
return false;
Maybe<bool> InitializeContext(Local<Context> context) {
if (InitializeContextForSnapshot(context).IsNothing()) {
return Nothing<bool>();
}

InitializeContextRuntime(context);
return true;

return Just(true);
}

uv_loop_t* GetCurrentEventLoop(Isolate* isolate) {
Expand Down
2 changes: 1 addition & 1 deletion src/node.h
Original file line number Diff line number Diff line change
Expand Up @@ -367,7 +367,7 @@ NODE_EXTERN v8::Local<v8::Context> NewContext(

// Runs Node.js-specific tweaks on an already constructed context
// Return value indicates success of operation
NODE_EXTERN bool InitializeContext(v8::Local<v8::Context> context);
NODE_EXTERN v8::Maybe<bool> InitializeContext(v8::Local<v8::Context> context);

// If `platform` is passed, it will be used to register new Worker instances.
// It can be `nullptr`, in which case creating new Workers inside of
Expand Down
5 changes: 3 additions & 2 deletions src/node_internals.h
Original file line number Diff line number Diff line change
Expand Up @@ -92,8 +92,9 @@ void SignalExit(int signal, siginfo_t* info, void* ucontext);
std::string GetProcessTitle(const char* default_title);
std::string GetHumanReadableProcessName();

void InitializeContextRuntime(v8::Local<v8::Context>);
bool InitializePrimordials(v8::Local<v8::Context> context);
// TODO(RaisinTen): return a v8::Maybe<bool>.
void InitializeContextRuntime(v8::Local<v8::Context> context);
v8::Maybe<bool> InitializePrimordials(v8::Local<v8::Context> context);

class NodeArrayBufferAllocator : public ArrayBufferAllocator {
public:
Expand Down