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Physical engine drive problem #5
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Physics has not yet been implemented properly and is just operational. |
The solution currently available is physics bake and is available using NexGiMa. |
In the next release(0.23.0), the physics will probably work on most models |
update @babylonjs/havok to 1.1.2 and @babylonjs/core to 6.15.0 |
same problem. 2023-08-08.16.57.39.mov |
I'll let you know when there's another improvement. |
babylon-mmd 0.24.0 is released now. see CHANGELOG.md |
2023-08-17.11.37.24.movPerhaps the problem remains. |
There will be more improvements in the future. |
There was an improvement in the 0.27.0 release. Give that a try. |
Or has it already been solved? 2023-09-19.10.44.56.mov |
If you think it produces usable results, use it. I am not sure how to exactly reproduce the results of bullet physics(which used by mmd) with havok. |
The ammo.js physics backend will be available from babylon-mmd 0.42.0. The usage is the same as before, see this test code |
Playground:https://playground.babylonjs.com/#ZF86YL#6
Real effect:
https://github.com/noname0310/babylon-mmd/assets/32794413/8a78ed2e-935d-4ec4-9151-f2a8ef2e4bd3
The example in Playground looks like the clothes are flowing strangely
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