Make Player.GameObject nullable and null check ReferenceHub before accessing it.#144
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Jesus-QC merged 2 commits intonorthwood-studios:devfrom Sep 9, 2025
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brayden-dowson
approved these changes
May 24, 2025
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This shouldn't be needed as players are subscribed to ReferenceHub.OnPlayerRemoved. |
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This doesn't prevent invalid players when using coroutines. |
Jesus-QC
approved these changes
Aug 28, 2025
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Considering
ReferenceHubcan be null/destroyed, this would avoid exceptions just from accessingPlayer.GameObjectwhile it's not valid.