respect viewport in Camera::screen_to_world #842
Merged
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I noticed that if you have a custom viewport set on your
Camera2D
, thenscreen_to_world
does not work correctly because it always assumes the viewport is(0, 0, screen_width(), screen_height())
. This change checks if there is a viewport and, if so, uses that instead. Let me know if you want this change; I've just had it in my local copy for a bit now.