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Description
Oops! The game crashed:
card.lua:280: attempt to index local 'center' (a nil value)
Development version of Steamodded detected! If you are not actively developing a mod, please try using the latest release instead.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1101a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: More Fluff by notmario, CHECK CREDITS IN MOD TAB [ID: MoreFluff, Version: 1.6.0, Uses Lovely]
2: DebugPlus by WilsontheWolf [ID: DebugPlus, Version: 1.5.2~dev, Uses Lovely]
Lovely Mods:
Stack Traceback
===============
(3) LÖVE metamethod at file 'boot.lua:352'
Local variables:
errhand = Lua function '(LÖVE Function)' (defined at line 606 of chunk [lovely debugplus.console "debugplus/console.lua"])
handler = Lua function '(LÖVE Function)' (defined at line 606 of chunk [lovely debugplus.console "debugplus/console.lua"])
(4) Lua upvalue 'set_ability' at file 'card.lua:280'
Local variables:
self = table: 0x13e64908 {click_offset:table: 0x13e3f6a0, children:table: 0x18e303f0, ambient_tilt:0.2, T:table: 0x13e54170, offset:table: 0x042a8768, role:table: 0x060813c0 (more...)}
center = nil
initial = boolean: true
delay_sprites = nil
X = number: 8.97561
Y = number: 3.17439
W = number: 2.04878
H = number: 2.75122
old_center = nil
was_added_to_deck = boolean: false
(*temporary) = nil
(*temporary) = table: 0x03fadef8 {j_mime:table: 0x041420c8, j_ring_master:table: 0x031b2fa0, b_challenge:table: 0x04048020, c_medium:table: 0x0402d4d8, p_standard_jumbo_2:table: 0x04096630 (more...)}
(*temporary) = number: nan
(*temporary) = string: "b_zodiac"
(*temporary) = table: 0x040475b8 {alerted:true, _saved_d_u:true, original_key:zodiac, inject:function: 0x043a9990, unlocked:true, unlock_condition:table: 0x040477b8, _discovered_unlocked_overwritten:true (more...)}
(*temporary) = table: 0x042ad1c0 {x:0, w:0, y:0, h:0, r:0, scale:1}
(*temporary) = nil
(*temporary) = nil
(*temporary) = string: "nil"
(*temporary) = nil
(*temporary) = number: 0
(*temporary) = number: 0
(*temporary) = string: "r"
(*temporary) = number: 0
(*temporary) = table: 0x12793730 {x:0, w:3.4515, y:0, h:0.249, r:0, scale:1}
(*temporary) = nil
(*temporary) = string: "attempt to index local 'center' (a nil value)"
(5) Lua method 'set_ability' at Steamodded file 'src/overrides.lua:2411'
Local variables:
self = table: 0x13e64908 {click_offset:table: 0x13e3f6a0, children:table: 0x18e303f0, ambient_tilt:0.2, T:table: 0x13e54170, offset:table: 0x042a8768, role:table: 0x060813c0 (more...)}
center = nil
initial = boolean: true
delay_sprites = nil
old_center = nil
(6) Lua upvalue 'card_init' at file 'card.lua:46'
Local variables:
self = table: 0x13e64908 {click_offset:table: 0x13e3f6a0, children:table: 0x18e303f0, ambient_tilt:0.2, T:table: 0x13e54170, offset:table: 0x042a8768, role:table: 0x060813c0 (more...)}
X = number: 8.97561
Y = number: 3.17439
W = number: 2.04878
H = number: 2.75122
card = nil
center = nil
params = table: 0x04740148 {bypass_discovery_center:true}
(7) Lua method 'init' at Steamodded file 'src/overrides.lua:1771'
Local variables:
self = table: 0x13e64908 {click_offset:table: 0x13e3f6a0, children:table: 0x18e303f0, ambient_tilt:0.2, T:table: 0x13e54170, offset:table: 0x042a8768, role:table: 0x060813c0 (more...)}
X = number: 8.97561
Y = number: 3.17439
W = number: 2.04878
H = number: 2.75122
card = nil
center = nil
params = table: 0x04740148 {bypass_discovery_center:true}
(8) Lua global 'Card' at file 'engine/object.lua:35'
Local variables:
self = table: 0x0420c6a0 {get_chip_x_bonus:function: 0x0420d758, should_hide_front:function: 0x04204f18, set_base:function: 0x042fdbd8, set_card_area:function: 0x0427b9b8 (more...)}
obj = table: 0x13e64908 {click_offset:table: 0x13e3f6a0, children:table: 0x18e303f0, ambient_tilt:0.2, T:table: 0x13e54170, offset:table: 0x042a8768, role:table: 0x060813c0 (more...)}
(9) Lua method 'main_menu' at file 'MoreFluff.lua:1524' (from mod with id MoreFluff)
Local variables:
self = table: 0x03ff2288 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:3, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
change_context = nil
ret = nil
card_key = string: "c_mf_rot_hermit"
(10) Lua method 'key_press_update' at file 'engine/controller.lua:796'
Local variables:
self = table: 0x04735a28 {held_button_times:table: 0x047362f8, focus_cursor_stack_level:1, snap_cursor_to:table: 0x12821b08, interrupt:table: 0x04736348, GAMEPAD:table: 0x04736b78 (more...)}
key = string: "escape"
dt = number: 0.0167837
(11) Lua method 'update' at file 'engine/controller.lua:244'
Local variables:
self = table: 0x04735a28 {held_button_times:table: 0x047362f8, focus_cursor_stack_level:1, snap_cursor_to:table: 0x12821b08, interrupt:table: 0x04736348, GAMEPAD:table: 0x04736b78 (more...)}
dt = number: 0.0167837
(for generator) = C function: next
(for state) = table: 0x04736050 {escape:true}
(for control) = number: nan
k = string: "escape"
v = boolean: true
(12) Lua upvalue 'gameUpdateRef' at file 'game.lua:2739'
Local variables:
self = table: 0x03ff2288 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:3, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0167837
(13) Lua upvalue 'game_updateref' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x03ff2288 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:3, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0167837
(14) Lua upvalue 'game_updateref' at file 'other/colours.lua:1450' (from mod with id MoreFluff)
Local variables:
self = table: 0x03ff2288 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:3, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0167837
(15) Lua method 'update' at file 'MoreFluff.lua:1151' (from mod with id MoreFluff)
Local variables:
self = table: 0x03ff2288 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:3, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0167837
(16) Lua field 'update' at file 'main.lua:1011'
Local variables:
dt = number: 0.0167837
(17) Lua function '?' at file 'main.lua:950' (best guess)
(18) global C function 'xpcall'
(19) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 921 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
The crash only happens when a rotarot is randomly selected; all other cards seem to work fine.
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