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Differences of JavaScript contexts

Mithgol edited this page Mar 27, 2014 · 25 revisions

Different windows of a node-webkit-based application have different JavaScript contexts, i.e. each window has its own global object and its own set of global constructors (such as Array or Object).

That's common practice among web browsers. It's a good thing because, for example:

  • when an object's prototype is replaced or augmented by some library (such as Prototype) or a simpler script, the analogous objects in other windows are unaffected nevertheless;

  • when a programmer makes a mistake (such as missing new before a poorly written constructor) and the bug affects (pollutes) the global scope, it still cannot affect larger areas (several windows);

  • malicious applications cannot access confidential data structures in other windows.

Node modules in node-webkit run in their own shared Node context.

Determining the context of a script

If the require() method (of Node.js modules API) is used, then the required module runs in the Node's context. (When you call the require() function or a function from some required module, the JS engine enters the Node's context and leaves it after the function returns.)

If HTML <script src="..."> element (or jQuery's $.getScript(), or any other similar method) is used in some window, then the script runs in the context of that window.

If the module is given as the value of the "node-main" property of the application's manifest file, then the module runs in the Node's context but later has access to the window object. (See the “node-main” article for details.)

Features and limitations of the Node's context

Scripts running in the Node's context may use __dirname variable to read the path of their file's directory.

The Node.js global object is the global object in the Node's context. Any WebKit window's window object is not the global object and even is not implicitly available (the special case of node-main is the only exception), i.e. you have to (explicitly) pass the window object to your module's function if you need to access it.

That also means you cannot rely on alert() (which is actually window.alert()) for debugging. You may, however, use console.log(); its output (and the output of other similar methods such as console.warn() and console.error()) is redirected to WebKit's console. You may see it in your “Developer Tools” window (on its “Console” tab).

You cannot use require('nw.gui') (to access the node-webkit's GUI API) from the Node's context, because there's no GUI outside of a window.

Some other browser features (such as Worker and WebSocket interfaces) are also unavailable in the Node's context.

Resolving relative paths to other scripts

Relative paths in webkit context are resolved according to path of main HTML file (like all browsers do). Relative paths in node modules are resolved according to path of that module (like node.js always do). Just remember in which context you are.

For example if we have file /myApp/main.html:

<html>
  <head>
    <!-- will be resolved according to this html file path -->
    <script src="components/myComponent.js"></script>
  </head>
  <body>
    <script>
      // will be resolved according to this html file path
      var hello = require('./libs/myLib');
      // __dirname is not defined in webkit context, this is only node.js thing
      console.log(__dirname); // undefined
    </script>
  </body>
</html>

In file /myApp/components/myComponent.js we can do this:

// we are still in webkit context, so paths are still resolved according to main.html

var something = require('./util.js'); // will look for file /myApp/util.js NOT for /myApp/components/util.js

// __dirname still not defined
console.log(__dirname); // undefined

In file /myApp/libs/myLib.js we can do this:

// here we are in node.js context, so paths are resolved according to this file

var something = require('./otherUtil.js'); // will look for file /myApp/libs/otherUtil.js

// __dirname is defined
console.log(__dirname); // '/myApp/libs'

Working around differences of contexts

While differences of contexts are generally benefitial, sometimes they may constitute a problem in your (or some other person's) code, and a need for a workaround arises.

The most common cause for such problems is the behaviour of the instanceof operator in JavaScript. As you may see in MDN, the operation someValue instanceof someConstructor tests whether an object has in its prototype chain the prototype property of the given constructor. However, if someValue is passed from a different JavaScript context, then it has its own line of ancestor objects, and the someValue instanceof someConstructor check fails inevitably.

For example, a simple check someValue instanceof Array cannot determine if a variable's value is an array's if it's passed from another context (see “Determining with absolute accuracy whether or not a JavaScript object is an array” for details).

The same problem arises when the .constructor property is checked directly (for example, when someValue.constructor === Array is used instead of someValue instanceof Array).

The following constructors are children of the context-dependent global object, and thus their instances are affected:

  • Standard object types: Array, Boolean, Date, Function, Number, Object, RegExp, String.

  • Typed array types: ArrayBuffer, DataView, Float32Array, Float64Array, Int16Array, Int32Array, Int8Array, Uint16Array, Uint32Array, Uint8Array.

  • Error types: Error, EvalError, RangeError, ReferenceError, SyntaxError, TypeError, URIError.

There are several ways to work around this problem.

Avoiding instanceof

The easiest way to prevent context-related problems is to avoid using instanceof when a value may come from another JavaScript context. For example, you may use Array.isArray method to check whether a value is an array, and that method works reliably across contexts.

However, if such a convenient alternate method is not readily available, or when you face a problem in someone other's (not your own) code and patching that would need a hassle, then another workaround is necessary.

Using a constructor from the other context

When you foresee passing a value to some other context, you may providently use a constructor from that context in order to construct your value. The value then would easily pass any instanceof checks in that context.

For example, the well-known async module uses (in its code dated 2013-05-20) numerous .constructor checks (in lines 472, 505, 545, 675, 752) and thus fails whenever it encounters an array from another context. For example, if you run the following code from a node-webkit's window context,

require('async').waterfall([
   function(callback){
      console.log('1.');
      callback(null, 'one', 'two');
   },
   function(arg1, arg2, callback){
      console.log('2.');
      callback(null, 'three');
   },
   function(arg1, callback){
      console.log('3.');
      callback(null, 'done');
   }
], function (err, result) {
   console.log('Fin.');
   if( err ) throw err;
   console.log(result);
});

it throws the Error: First argument to waterfall must be an array of functions (erroneously thinking it's not an array).

Using the nwglobal module, you may access the Node's context's Array constructor and rewrite the above code:

require('async').waterfall( require('nwglobal').Array(
   function(callback){
      console.log('1.');
      callback(null, 'one', 'two');
   },
   function(arg1, arg2, callback){
      console.log('2.');
      callback(null, 'three');
   },
   function(arg1, callback){
      console.log('3.');
      callback(null, 'done');
   }
), function (err, result) {
   console.log('Fin.');
   if( err ) throw err;
   console.log(result);
});

It makes the async module happy.

However, in some cases you cannot (or won't) use the constructor directly to create your value. (For example, as you may see in MDN, using the Function constructor is less efficient than declaring a function, and it also does not create a closure.) In such cases another workaround is necessary.

Replacing __proto__

The non-standard (but widely implemented) __proto__ property of an object can be used (as you may see in MDN) to change the object's internal “Prototype” property (initially containing the prototype of its constructor).

When you foresee passing a value to some other context, you may providently replace the value's __proto__ property with a constructor from that context. The value then would easily pass any instanceof checks in that context.

For example, the well-known async module uses (in its code dated 2013-05-20) an instanceof Function check (on line 428) and thus it fails whenever it encounters a function from another context. For example, if you run the following code from a node-webkit's window context,

var getData = function (callback) {
   setTimeout(function(){
       console.log('1.1: got data');
       callback();
   }, 300);
}
var makeFolder=  function (callback) {
   setTimeout(function(){
       console.log('1.1: made folder');
       callback();
   }, 200);
}
var writeFile= function(callback) {
   setTimeout(function(){
       console.log('1.1: wrote file');
       callback(null, 'myfile');
   }, 300);
}
var emailFiles= function(callback, results) {
   console.log('1.1: emailed file: '+results.writeFile);
   callback(null, results.writeFile);
}
require('async').auto({
   getData:getData ,
   makeFolder:makeFolder,
   writeFile: ['getData', 'makeFolder',writeFile],
   emailFiles: ['writeFile',emailFiles]
}, function(err, results) {
   console.log('1.1: err: '+ err);
   console.log('1.1: results: '+ results);
});

it throws the has no method slice error (erroneously thinking that the given value is not a function and thus it has to be an array, and then attempting to slice that “array”).

Using the nwglobal module, you may access the Node's context's Function constructor and rewrite the above code:

var getData = function (callback) {
   setTimeout(function(){
       console.log('1.1: got data');
       callback();
   }, 300);
}
getData.__proto__ = require('nwglobal').Function;
var makeFolder=  function (callback) {
   setTimeout(function(){
       console.log('1.1: made folder');
       callback();
   }, 200);
}
makeFolder.__proto__ = require('nwglobal').Function;
var writeFile= function(callback) {
   setTimeout(function(){
       console.log('1.1: wrote file');
       callback(null, 'myfile');
   }, 300);
}
writeFile.__proto__ = require('nwglobal').Function;
var emailFiles= function(callback, results) {
   console.log('1.1: emailed file: '+results.writeFile);
   callback(null, results.writeFile);
}
emailFiles.__proto__ = require('nwglobal').Function;
require('async').auto({
   getData:getData ,
   makeFolder:makeFolder,
   writeFile: ['getData', 'makeFolder',writeFile],
   emailFiles: ['writeFile',emailFiles]
}, function(err, results) {
   console.log('1.1: err: '+ err);
   console.log('1.1: results: '+ results);
});

It makes the async module happy.

Avoiding Node's setImmediate

Switching between WebKit's and Node's contexts takes some time. In most cases this does not constitute a problem, but using Node's setImmediate (exported from some Node.js module) can be less immediate than expected.

To work around this problem it's usually enough to define (in WebKit's context) and use David Baron's setZeroTimeout function instead of Node's setImmediate.

// Only add setZeroTimeout to the window object, and hide
// everything else in a closure.
(function() {
   var timeouts = [];
   var messageName = "zero-timeout-message";

   // Like setTimeout, but only takes a function argument.
   // There's no time argument (always zero) and no arguments
   // (you have to use a closure if arguments are necessary).
   function setZeroTimeout(fn) {
      timeouts.push(fn);
      window.postMessage(messageName, "*");
   }

   function handleMessage(event) {
      if (event.source == window && event.data == messageName) {
         event.stopPropagation();
         if (timeouts.length > 0) {
            var fn = timeouts.shift();
            fn();
         }
      }
   }

   window.addEventListener("message", handleMessage, true);

   // Add the one thing we want added to the window object.
   window.setZeroTimeout = setZeroTimeout;
})();
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