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* Python 3.6 or better is now required * Updated all setup guides. * Windows and Ubuntu now uses cmake find_package to locate the system OpenCL implementation. This removes the the dependency on the deprecated AMD App SDK. * Samples: * New Vulkan sample: Vulkan.GenerateMipMaps * New Vulkan sample: Vulkan.ShaderClock sample (VK_KHR_shader_clock) * Vulkan samples updated to utilize the new mipmap generation code. * Build tools: * FslBuildCheck.py clang tidy now defaults to use cmake for dependencies. Legacy mode can still be used by adding ```--legacy```. * FslBuild on windows now defaults to the cmake visual studio generator. * FslBuild now support package flavors. * **Breaking change** FslBuild removed support for dynamic variants. * **Breaking change** FslBuild custom Visual Studio project generator no longer use dynamic variants for the OpenGL ES and OpenVG emulation. This means we no longer generate a the ```.StartProject.bat``` file. The user is now responsible calling ```ConfigureOpenGLESEmu.bat``` to configure the OpenGL ES emulator before launching the project.. Its recommended to call this right after the prepare.bat file. * Dependencies: * Upgraded FMT to 7.1. * Upgraded GLM to 0.9.9 * Upgraded GLI to master branch snapshot (0c171ee87fcfe35a7e0e0445adef06f92e0b6a91) * Upgraded RapidVulkan to 1.2.162
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,10 @@ | ||
@echo off | ||
set FSL_GLES_EMULATOR_PATH=c:\Imagination\PowerVR_Graphics | ||
set FSL_GLES_EMULATOR_SDK_PATH=%FSL_GLES_EMULATOR_PATH%\PowerVR_SDK\SDK_2017_R1 | ||
set FSL_GLES_INCLUDE_PATH=%FSL_GLES_EMULATOR_SDK_PATH%\Builds\Include | ||
set FSL_GLES_LIB_PATH=%FSL_GLES_EMULATOR_SDK_PATH%\Builds\Windows\x86_64\Lib | ||
set FSL_GLES_DLL_PATH=%FSL_GLES_LIB_PATH% | ||
set FSL_GLES_LIB_EGL=libEGL.lib | ||
set FSL_GLES_LIB_GLES=libGLESv2.lib | ||
set FSL_GLES_NAME=PowerVR | ||
set PATH=%FSL_GLES_DLL_PATH%;%PATH% | ||
rem set FSL_GLES_EMULATOR_INCLUDE_PATH=%FSL_GLES_EMULATOR_SDK_PATH%\Builds\Include | ||
set FSL_GLES_EMULATOR_LIB_PATH=%FSL_GLES_EMULATOR_SDK_PATH%\Builds\Windows\x86_64\Lib | ||
set FSL_GLES_EMULATOR_DLL_PATH=%FSL_GLES_EMULATOR_LIB_PATH% | ||
rem set FSL_GLES_EMULATOR_LIB_EGL=libEGL.lib | ||
rem set FSL_GLES_EMULATOR_LIB_GLES=libGLESv2.lib | ||
set FSL_GLES_EMULATOR_NAME=PowerVR | ||
set PATH=%FSL_GLES_EMULATOR_DLL_PATH%;%PATH% |
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,9 @@ | ||
@echo off | ||
set FSL_GLES_EMULATOR_PATH=c:\AdrenoSDK | ||
set FSL_GLES_INCLUDE_PATH=%FSL_GLES_EMULATOR_PATH%\Development\Inc | ||
set FSL_GLES_LIB_PATH=%FSL_GLES_EMULATOR_PATH%\Development\Lib\x64 | ||
set FSL_GLES_BIN_PATH=%FSL_GLES_EMULATOR_PATH%\Bin | ||
set FSL_GLES_LIB_EGL=libEGL.lib | ||
set FSL_GLES_LIB_GLES=libGLESv2.lib | ||
set FSL_GLES_NAME=Qualcomm | ||
set PATH=%FSL_GLES_BIN_PATH%;FSL_GLES_BIN_PATH\x64;%PATH% | ||
rem set FSL_GLES_EMULATOR_INCLUDE_PATH=%FSL_GLES_EMULATOR_PATH%\Development\Inc | ||
rem set FSL_GLES_EMULATOR_LIB_PATH=%FSL_GLES_EMULATOR_PATH%\Development\Lib\x64 | ||
set FSL_GLES_EMULATOR_BIN_PATH=%FSL_GLES_EMULATOR_PATH%\Bin | ||
rem set FSL_GLES_EMULATOR_LIB_EGL=libEGL.lib | ||
rem set FSL_GLES_EMULATOR_LIB_GLES=libGLESv2.lib | ||
set FSL_GLES_EMULATOR_NAME=Qualcomm | ||
set PATH=%FSL_GLES_EMULATOR_BIN_PATH%;FSL_GLES_BIN_PATH\x64;%PATH% |
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|
@@ -41,3 +41,4 @@ if /i %1==vivante goto BACKEND_VIVANTE | |
goto EXIT | ||
|
||
:EXIT | ||
echo OpenGL ES emulation: %FSL_GLES_EMULATOR_PATH% |
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