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Real network support #23

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@ol-imorozko ol-imorozko commented Apr 6, 2023

Not intended to be merged by now
This is draft for the real network support functionality.

(Merges with afa19b6, which is packer revision used in Nyx-Net repository)

@ol-imorozko ol-imorozko force-pushed the real_network_support branch from 9c3ec43 to 891a126 Compare April 6, 2023 21:04
@ol-imorozko ol-imorozko marked this pull request as draft April 6, 2023 21:09
@ol-imorozko ol-imorozko force-pushed the real_network_support branch from 891a126 to 21d549f Compare April 7, 2023 10:58
@ol-imorozko ol-imorozko force-pushed the real_network_support branch from 21d549f to b79822c Compare May 10, 2023 21:55
Ivan Morozko added 11 commits May 21, 2023 00:35
We can utilizie the sockaddr_in argument directly to establish the connection.
The IP address and port information are extracted from the server structure,
eliminating the need for the ip argument.
This commit just adds an option boilerplate code, no actual logic
are present
This commit introduces a new options to allow users to specify a
custom IP address for the client in real network scenarios.
When fuzzing server in a real network scenario, data is sended
via some client in a different network namespace. Introduced options
allow user to specify ip:port of such client.
As the shared library can be injected into any network application,
it is possible that these applications may have multiple threads
calling the hooked Socket API functions concurrently.
Without proper synchronization, simultaneous access to the global
variable `connections` by different threads may result in unexpected
behavior or data corruption.

By adding the pthread_mutex_lock and pthread_mutex_unlock calls,
we ensure that only one thread at a time can modify that variable.
This prevents race conditions and ensures consistent and correct
behavior across all threads.
Data transfer workflow

The Nyx-Net agent replaces the listen function with the underlying listen and then creates a new thread.
The thread is moved to a separate network namespace and acts as a client. Its job is to receive data from the fuzzer and transfer it.
The thread connects to the server using the real connect function and then idles, waiting for the fuzzer's notification to transfer data.
Server calls hooked accept, TCP handshake is established.
Server calls hooked recv function that does the following:
    Invokes memory snapshot, capturing the server and client after the TCP handshake.
    Gets data from the fuzzer as usual, using the handle_next_packet() function.
    Stores received data in a shared variable and notify the thread.
    Calls real recv.
When the thread receives a notification it sends the data stored in a shared variable using the real write function and then terminates.
Client will eventually get the data from its hooked recv function invocation and starts processing it.
After the data has been processed, the memory snapshot is restored and the process starts again.
@ol-imorozko ol-imorozko force-pushed the real_network_support branch from b79822c to 71e9c14 Compare June 8, 2023 14:55
Ivan Morozko added 2 commits June 8, 2023 17:59
Prior to running fuzzer we need to obtain negotiated TCP numbers.
We want fuzzer to mutate TCP headers hence we have to put them
in the initial seed. However, we cannot just send them directly
via raw socket to the target application, since it immediately will
get rejected because SEQ/ACK numbers are wrong.

After a handshake we send file with the TCP numbers to the host
using hypercall. rust_fuzzer should check this file and adjust
seeds accordingly.
@ol-imorozko ol-imorozko force-pushed the real_network_support branch from 71e9c14 to 72a75c7 Compare June 8, 2023 14:59
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