This repository contains the PlayStation Portable and Nintendo 3DS engine for NZ:P, based on dQuakePlus and ctrQuake, lovingly titled "Vril". It contains optimizations from the NZ:P Team, adQuake, and Xash3D-PSP, as well as NZ:P-specific feature implementation. It has also been modified to build on the latest versions of the PSPSDK.
Building requires a full install of psptoolchain. You can either follow the instructions on the GitHub repository or use a Docker container (we recommend the official one)!
With the psptoolchain installed, you now need to install libpspmath
, which we have included in the GitHub repository:
cd source/psp/libpspmath
make && make install
Now you can navigate back to the root of the repository and build an EBOOT
.
cd ../../../
make -f Makefile.psp install
We also provide a prebuilt EBOOT on the Releases page.
Building requires a full install of libctru. You can either follow the instructions on the GitHub repository or use a Docker container (we recommend the official one)!
With the psptoolchain installed, you now need to install the latest picaGL
, which needs cloned from the official GitHub repository:
git clone https://github.com/masterfeizz/picaGL.git -b revamp
cd picaGL
mkdir clean
make install
Now you can navigate to the root of the repository and build the .3dsx
.
make -f Makefile.ctr
We also provide prebuilt .3dsx files on the Releases page.