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Added New "ParallaxDepthArtifacts" Screenshot Tests #423
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santorac
merged 5 commits into
o3de:development
from
aws-lumberyard-dev:Atom/santorac/FixingParallaxIssues
Apr 26, 2022
Merged
Added New "ParallaxDepthArtifacts" Screenshot Tests #423
santorac
merged 5 commits into
o3de:development
from
aws-lumberyard-dev:Atom/santorac/FixingParallaxIssues
Apr 26, 2022
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…s in parallax surfaces. I added a new setting to the Parallax sample that allows turning off all lights, so the surface is rendered black. This allows us to use a much tighter threshold on the screenshot comparison, since an entirely black unlit surface will not exhibit the sensitive platform differences we are used to seeing on parallax materials. This should ensure any depth-test calculation noise, which show up as gray firefly pixels, will cause the test threshold to fail. I included many screenshots because the noise seems to be platform - and/or driver-dependent, so having more screenshots increases the chances of detecting failures. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
…ases where the IBL from one sample could persist when opening another sample, for example when going directly from the Mesh sample to the Parallax sample. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
…c/FixingParallaxIssues Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
antonmic
approved these changes
Apr 23, 2022
amzn-tommy
reviewed
Apr 25, 2022
OpenSample('Features/Parallax') | ||
ResizeViewport(512, 512) | ||
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||
-- Several times there have bugs that appeared, related to inconsistent depth calculations causing unwanted clipping of pixels on parallax surfaces. |
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nit: have bugs->have been bugs
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Or even better
"Several times there have been bugs that appeared," -> "There have been several bugs related..."
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
amzn-tommy
approved these changes
Apr 25, 2022
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Added new screenshot tests that focus on exposing depth-test artifacts in parallax surfaces.
I added a new setting to the Parallax sample that allows turning off all lights, so the surface is rendered black. This allows us to use a much tighter threshold on the screenshot comparison, since an entirely black unlit surface will not exhibit the sensitive platform differences we are used to seeing on parallax materials. This should ensure any depth-test calculation noise, which show up as gray firefly pixels, will cause the test threshold to fail.
I included many screenshots because the noise seems to be platform - and/or driver-dependent, so having more screenshots increases the chances of detecting failures.
Also made sure any IBL is cleared when closing a sample. There were some cases where the IBL from one sample could persist when opening another sample, for example when going directly from the Mesh sample to the Parallax sample.
Corresponds to these code changes o3de/o3de#9135
The expected screenshots all look similar to this: