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Updated Decal component doc to mention some restrictions when using d…
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…ecals. (#2332)

* first draft

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Moving to separate limitations section.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Update content/docs/user-guide/components/reference/atom/decal.md

Co-authored-by: chanmosq <75444793+chanmosq@users.noreply.github.com>
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

---------

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
Co-authored-by: chanmosq <75444793+chanmosq@users.noreply.github.com>
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invertednormal and chanmosq authored Mar 29, 2023
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The **Decal** component enables an entity to project a material onto a mesh. A large number of overlapping decals can be applied to a single mesh.


## Provider ##

[Atom Gem](/docs/user-guide/gems/reference/rendering/atom/atom/)

## Limitations ##

## Properties
There are a few limitations with the Decal component:
- While decal textures can be any arbitrary resolution, the decal system only supports up to 5 unique texture resolutions. You can create additional decal textures, but the texture resolution must be one of the 5 sizes already in use.
- All decal materials must specify both a base color and normal map. If any decal material is missing a normal map, then no decals will use a normal map.
- The base color and normal textures must be the same size.

## Properties

![Decal component UI](/images/user-guide/components/reference/atom/decal-component-ui/decal-component-ui-01.png)

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