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Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submissi…
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…on, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7

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ocornut committed Jan 17, 2022
1 parent eb82365 commit 51c64d8
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Showing 7 changed files with 70 additions and 67 deletions.
27 changes: 17 additions & 10 deletions backends/imgui_impl_allegro5.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@

// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next to a key event (not in NewFrame) to fix input queue with very low framerates.
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
// 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
// 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
Expand Down Expand Up @@ -440,6 +441,20 @@ void ImGui_ImplAllegro5_Shutdown()
IM_DELETE(bd);
}

// ev->keyboard.modifiers seems always zero so using that...
static void ImGui_ImplAllegro5_UpdateKeyModifiers()
{
ImGuiIO& io = ImGui::GetIO();
ALLEGRO_KEYBOARD_STATE keys;
al_get_keyboard_state(&keys);
ImGuiKeyModFlags key_mods =
((al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL)) ? ImGuiKeyModFlags_Ctrl : 0) |
((al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT)) ? ImGuiKeyModFlags_Shift : 0) |
((al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR)) ? ImGuiKeyModFlags_Alt : 0) |
((al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN)) ? ImGuiKeyModFlags_Super : 0);
io.AddKeyModsEvent(key_mods);
}

// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
Expand Down Expand Up @@ -490,6 +505,7 @@ bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
ImGuiKey key = ImGui_ImplAllegro5_KeyCodeToImGuiKey(ev->keyboard.keycode);
io.AddKeyEvent(key, (ev->type == ALLEGRO_EVENT_KEY_DOWN));
io.SetKeyEventNativeData(key, ev->keyboard.keycode, -1); // To support legacy indexing (<1.87 user code)
ImGui_ImplAllegro5_UpdateKeyModifiers();
}
return true;
case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
Expand Down Expand Up @@ -560,15 +576,6 @@ void ImGui_ImplAllegro5_NewFrame()
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
bd->Time = current_time;

// Setup inputs
ALLEGRO_KEYBOARD_STATE keys;
al_get_keyboard_state(&keys);
ImGuiKeyModFlags key_mods =
((al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL)) ? ImGuiKeyModFlags_Ctrl : 0) |
((al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT)) ? ImGuiKeyModFlags_Shift : 0) |
((al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR)) ? ImGuiKeyModFlags_Alt : 0) |
((al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN)) ? ImGuiKeyModFlags_Super : 0);
io.AddKeyModsEvent(key_mods);

// Setup mouse cursor shape
ImGui_ImplAllegro5_UpdateMouseCursor();
}
27 changes: 14 additions & 13 deletions backends/imgui_impl_glfw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@

// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next to a key event (not in NewFrame) to fix input queue with very low framerates.
// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetCursorPosCallback() and forward it to the backend via ImGui_ImplGlfw_CursorPosCallback().
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
// 2022-01-05: Inputs: Converting GLFW untranslated keycodes back to translated keycodes (in the ImGui_ImplGlfw_KeyCallback() function) in order to match the behavior of every other backend, and facilitate the use of GLFW with lettered-shortcuts API.
Expand Down Expand Up @@ -238,6 +239,17 @@ static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
}
}

static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods)
{
ImGuiIO& io = ImGui::GetIO();
ImGuiKeyModFlags key_mods =
((mods & GLFW_MOD_CONTROL) ? ImGuiKeyModFlags_Ctrl : 0) |
((mods & GLFW_MOD_SHIFT) ? ImGuiKeyModFlags_Shift : 0) |
((mods & GLFW_MOD_ALT) ? ImGuiKeyModFlags_Alt : 0) |
((mods & GLFW_MOD_SUPER) ? ImGuiKeyModFlags_Super : 0);
io.AddKeyModsEvent(key_mods);
}

void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
{
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
Expand All @@ -246,6 +258,7 @@ void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti

if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(bd->MouseJustPressed))
bd->MouseJustPressed[button] = true;
ImGui_ImplGlfw_UpdateKeyModifiers(mods);
}

void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
Expand Down Expand Up @@ -299,6 +312,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode);
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
ImGui_ImplGlfw_UpdateKeyModifiers(mods);
}

void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
Expand Down Expand Up @@ -557,18 +571,6 @@ static void ImGui_ImplGlfw_UpdateGamepads()
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
}

static void ImGui_ImplGlfw_UpdateKeyModifiers()
{
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGuiIO& io = ImGui::GetIO();
ImGuiKeyModFlags key_mods =
(((glfwGetKey(bd->Window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)) ? ImGuiKeyModFlags_Ctrl : 0) |
(((glfwGetKey(bd->Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)) ? ImGuiKeyModFlags_Shift : 0) |
(((glfwGetKey(bd->Window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)) ? ImGuiKeyModFlags_Alt : 0) |
(((glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)) ? ImGuiKeyModFlags_Super : 0);
io.AddKeyModsEvent(key_mods);
}

void ImGui_ImplGlfw_NewFrame()
{
ImGuiIO& io = ImGui::GetIO();
Expand All @@ -589,7 +591,6 @@ void ImGui_ImplGlfw_NewFrame()
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
bd->Time = current_time;

ImGui_ImplGlfw_UpdateKeyModifiers();
ImGui_ImplGlfw_UpdateMouseData();
ImGui_ImplGlfw_UpdateMouseCursor();

Expand Down
10 changes: 5 additions & 5 deletions backends/imgui_impl_glut.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -202,7 +202,7 @@ void ImGui_ImplGLUT_NewFrame()
ImGui::NewFrame();
}

static void ImGui_ImplGLUT_UpdateKeyboardMods()
static void ImGui_ImplGLUT_UpdateKeyModifiers()
{
ImGuiIO& io = ImGui::GetIO();
int glut_key_mods = glutGetModifiers();
Expand Down Expand Up @@ -230,7 +230,7 @@ void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y)

ImGuiKey key = ImGui_ImplGLUT_KeyToImGuiKey(c);
ImGui_ImplGLUT_AddKeyEvent(key, true, c);
ImGui_ImplGLUT_UpdateKeyboardMods();
ImGui_ImplGLUT_UpdateKeyModifiers();
(void)x; (void)y; // Unused
}

Expand All @@ -239,7 +239,7 @@ void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y)
//printf("char_up_func %d '%c'\n", c, c);
ImGuiKey key = ImGui_ImplGLUT_KeyToImGuiKey(c);
ImGui_ImplGLUT_AddKeyEvent(key, false, c);
ImGui_ImplGLUT_UpdateKeyboardMods();
ImGui_ImplGLUT_UpdateKeyModifiers();
(void)x; (void)y; // Unused
}

Expand All @@ -248,7 +248,7 @@ void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y)
//printf("key_down_func %d\n", key);
ImGuiKey imgui_key = ImGui_ImplGLUT_KeyToImGuiKey(key + 256);
ImGui_ImplGLUT_AddKeyEvent(imgui_key, true, key + 256);
ImGui_ImplGLUT_UpdateKeyboardMods();
ImGui_ImplGLUT_UpdateKeyModifiers();
(void)x; (void)y; // Unused
}

Expand All @@ -257,7 +257,7 @@ void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y)
//printf("key_up_func %d\n", key);
ImGuiKey imgui_key = ImGui_ImplGLUT_KeyToImGuiKey(key + 256);
ImGui_ImplGLUT_AddKeyEvent(imgui_key, false, key + 256);
ImGui_ImplGLUT_UpdateKeyboardMods();
ImGui_ImplGLUT_UpdateKeyModifiers();
(void)x; (void)y; // Unused
}

Expand Down
21 changes: 6 additions & 15 deletions backends/imgui_impl_osx.mm
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,6 @@
static bool g_MouseCursorHidden = false;
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
static ImGuiKeyModFlags g_KeyModifiers = ImGuiKeyModFlags_None;
static ImFocusObserver* g_FocusObserver = nil;
static KeyEventResponder* g_KeyEventResponder = nil;
static NSTextInputContext* g_InputContext = nil;
Expand Down Expand Up @@ -535,12 +534,6 @@ static void ImGui_ImplOSX_UpdateGamepads()
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
}

static void ImGui_ImplOSX_UpdateKeyModifiers()
{
ImGuiIO& io = ImGui::GetIO();
io.AddKeyModsEvent(g_KeyModifiers);
}

static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view)
{
ImGuiIO& io = ImGui::GetIO();
Expand Down Expand Up @@ -569,7 +562,6 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
io.DeltaTime = (float)(current_time - g_Time);
g_Time = current_time;

ImGui_ImplOSX_UpdateKeyModifiers();
ImGui_ImplOSX_UpdateMouseCursorAndButtons();
ImGui_ImplOSX_UpdateGamepads();
ImGui_ImplOSX_UpdateImePosWithView(view);
Expand Down Expand Up @@ -666,17 +658,16 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
unsigned short key_code = [event keyCode];
unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;

ImGuiKeyModFlags imgui_flags = ImGuiKeyModFlags_None;
ImGuiKeyModFlags imgui_key_mods = ImGuiKeyModFlags_None;
if (flags & NSEventModifierFlagShift)
imgui_flags |= ImGuiKeyModFlags_Shift;
imgui_key_mods |= ImGuiKeyModFlags_Shift;
if (flags & NSEventModifierFlagControl)
imgui_flags |= ImGuiKeyModFlags_Ctrl;
imgui_key_mods |= ImGuiKeyModFlags_Ctrl;
if (flags & NSEventModifierFlagOption)
imgui_flags |= ImGuiKeyModFlags_Alt;
imgui_key_mods |= ImGuiKeyModFlags_Alt;
if (flags & NSEventModifierFlagCommand)
imgui_flags |= ImGuiKeyModFlags_Super;

g_KeyModifiers = imgui_flags;
imgui_key_mods |= ImGuiKeyModFlags_Super;
io.AddKeyModsEvent(imgui_key_mods);

ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code);
if (key != ImGuiKey_None)
Expand Down
26 changes: 13 additions & 13 deletions backends/imgui_impl_sdl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@

// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next to a key event (not in NewFrame) to fix input queue with very low framerates.
// 2022-01-12: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
// 2022-01-12: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
Expand Down Expand Up @@ -222,6 +223,17 @@ static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode)
return ImGuiKey_None;
}

static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
{
ImGuiIO& io = ImGui::GetIO();
ImGuiKeyModFlags key_mods =
((sdl_key_mods & KMOD_CTRL) ? ImGuiKeyModFlags_Ctrl : 0) |
((sdl_key_mods & KMOD_SHIFT) ? ImGuiKeyModFlags_Shift : 0) |
((sdl_key_mods & KMOD_ALT) ? ImGuiKeyModFlags_Alt : 0) |
((sdl_key_mods & KMOD_GUI) ? ImGuiKeyModFlags_Super : 0);
io.AddKeyModsEvent(key_mods);
}

// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
Expand Down Expand Up @@ -272,6 +284,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
ImGuiKey key = ImGui_ImplSDL2_KeycodeToImGuiKey(event->key.keysym.sym);
io.AddKeyEvent(key, (event->type == SDL_KEYDOWN));
io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod);
return true;
}
case SDL_WINDOWEVENT:
Expand Down Expand Up @@ -499,18 +512,6 @@ static void ImGui_ImplSDL2_UpdateGamepads()
#undef MAP_ANALOG
}

static void ImGui_ImplSDL2_UpdateKeyModifiers()
{
ImGuiIO& io = ImGui::GetIO();
SDL_Keymod sdl_key_mods = SDL_GetModState();
ImGuiKeyModFlags key_mods =
((sdl_key_mods & KMOD_CTRL) ? ImGuiKeyModFlags_Ctrl : 0) |
((sdl_key_mods & KMOD_SHIFT) ? ImGuiKeyModFlags_Shift : 0) |
((sdl_key_mods & KMOD_ALT) ? ImGuiKeyModFlags_Alt : 0) |
((sdl_key_mods & KMOD_GUI) ? ImGuiKeyModFlags_Super : 0);
io.AddKeyModsEvent(key_mods);
}

void ImGui_ImplSDL2_NewFrame()
{
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
Expand All @@ -534,7 +535,6 @@ void ImGui_ImplSDL2_NewFrame()
io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f);
bd->Time = current_time;

ImGui_ImplSDL2_UpdateKeyModifiers();
ImGui_ImplSDL2_UpdateMouseData();
ImGui_ImplSDL2_UpdateMouseCursor();

Expand Down
20 changes: 10 additions & 10 deletions backends/imgui_impl_win32.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,9 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);

// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2022-01-12: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
// 2022-01-12: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next to a key event (not in NewFrame) to fix input queue with very low framerates.
// 2022-01-12: Inputs: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
// 2022-01-12: Inputs: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
// 2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness.
// 2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages.
Expand Down Expand Up @@ -235,10 +236,10 @@ static void ImGui_ImplWin32_UpdateKeyModifiers()
{
ImGuiIO& io = ImGui::GetIO();
ImGuiKeyModFlags key_mods =
((IsVkDown(VK_LCONTROL) || IsVkDown(VK_RCONTROL)) ? ImGuiKeyModFlags_Ctrl : 0) |
((IsVkDown(VK_LSHIFT) || IsVkDown(VK_RSHIFT)) ? ImGuiKeyModFlags_Shift : 0) |
((IsVkDown(VK_LMENU) || IsVkDown(VK_RMENU)) ? ImGuiKeyModFlags_Alt : 0) |
((IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN)) ? ImGuiKeyModFlags_Super : 0);
((IsVkDown(VK_CONTROL)) ? ImGuiKeyModFlags_Ctrl : 0) |
((IsVkDown(VK_SHIFT) ) ? ImGuiKeyModFlags_Shift : 0) |
((IsVkDown(VK_MENU)) ? ImGuiKeyModFlags_Alt : 0) |
((IsVkDown(VK_APPS)) ? ImGuiKeyModFlags_Super : 0);
io.AddKeyModsEvent(key_mods);
}

Expand Down Expand Up @@ -342,9 +343,6 @@ void ImGui_ImplWin32_NewFrame()
// Process workarounds for known Windows key handling issues
ImGui_ImplWin32_ProcessKeyEventsWorkarounds();

// Update key modifiers
ImGui_ImplWin32_UpdateKeyModifiers();

// Update OS mouse cursor with the cursor requested by imgui
ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
if (bd->LastMouseCursor != mouse_cursor)
Expand Down Expand Up @@ -564,7 +562,6 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
case WM_SYSKEYUP:
{
const bool is_key_down = (msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN);

if (wParam < 256)
{
// Obtain virtual key code
Expand All @@ -579,6 +576,9 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
if (key != ImGuiKey_None)
ImGui_ImplWin32_AddKeyEvent(key, is_key_down, vk, scancode);

// Submit modifiers
ImGui_ImplWin32_UpdateKeyModifiers();

// Submit individual left/right modifier events
if (vk == VK_SHIFT)
{
Expand Down
6 changes: 5 additions & 1 deletion docs/CHANGELOG.txt
Original file line number Diff line number Diff line change
Expand Up @@ -103,13 +103,17 @@ Other Changes:
- Backends: GLFW: Pass localized keys (matching keyboard layout). Fix e.g. CTRL+A, CTRL+Z, CTRL+Y shortcuts.
We are now converting GLFW untranslated keycodes back to translated keycodes in order to match the behavior of every
other backend, and facilitate the use of GLFW with lettered-shortcuts API. (#456, #2625)
- Backends: GLFW: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625)
- Backends: GLFW: Update mouse position using glfwSetCursorPosCallback() + fallback when focused but not hovered/captured.
- Backends: Win32: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625)
- Backends: Win32: Update mouse position using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback when focused but not hovered/captured.
- Backends: Win32: Maintain a MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
- Backends: SDL: Pass localized keys (matching keyboard layout). Fix e.g. CTRL+A, CTRL+Z, CTRL+Y shortcuts.
- Backends: SDL: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625)
- Backends: SDL: Update mouse position using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback when focused but not hovered/captured.
- Backends: SDL: Maintain a MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
- Backends: Allegro5, GLFW, GLUT, SDL, OSX, Win32, Android: Updated to use io.AddKeyEvent() with full key range. (#2625) [@thedmd]
- Backends: Allegro5: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625)
- Backends: Android, GLUT, OSX: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625)
- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
- Backends: Metal: Added Apple Metal C++ API support. (#4824, #4746) [@luigifcruz]
Expand Down

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