Skip to content

Commit

Permalink
Added ListBox() (#129)
Browse files Browse the repository at this point in the history
Along with ListBoxHeader(), ListBoxFooter() helpers.
  • Loading branch information
ocornut committed Feb 11, 2015
1 parent 1692552 commit 6347179
Show file tree
Hide file tree
Showing 2 changed files with 98 additions and 3 deletions.
90 changes: 89 additions & 1 deletion imgui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -270,7 +270,8 @@
- columns: user specify columns size
- combo: turn child handling code into pop up helper
- combo: contents should extends to fit label if combo widget is small
- list selection, concept of a selectable "block" (that can be multiple widgets)
- listbox: multiple selection
- listbox: user may want to initial scroll to focus on the one selected value?
! menubar, menus
- tabs
- gauge: various forms of gauge/loading bars widgets
Expand Down Expand Up @@ -5796,6 +5797,85 @@ bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_a
return false;
}

// Helper to calculate the size of a listbox and display a label on the right.
// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an empty label "##empty"
bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;

const ImGuiStyle& style = ImGui::GetStyle();
const ImGuiID id = ImGui::GetID(label);
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);

// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
ImVec2 size;
size.x = (size_arg.x != 0.0f) ? size_arg.x : ImGui::CalcItemWidth() + style.FramePadding.x * 2.0f;
size.y = (size_arg.y != 0.0f) ? size_arg.y : ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y;
const ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);

if (label_size.x > 0)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);

ImGui::BeginChildFrame(id, frame_bb.GetSize());
return true;
}

bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
{
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
// However we don't add +0.40f if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size.
// I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution.
if (height_in_items < 0)
height_in_items = ImMin(items_count, 7);
float height_in_items_f = height_in_items < items_count ? (height_in_items + 0.40f) : (height_in_items + 0.00f);

// We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild().
ImVec2 size;
size.x = 0.0f;
size.y = ImGui::GetTextLineHeightWithSpacing() * height_in_items_f + ImGui::GetStyle().ItemSpacing.y;
return ImGui::ListBoxHeader(label, size);
}

void ImGui::ListBoxFooter()
{
ImGui::EndChildFrame();
}

bool ImGui::ListBox(const char* label, int* current_item, const char** items, int items_count, int height_items)
{
const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items);
return value_changed;
}

bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
{
if (!ImGui::ListBoxHeader(label, items_count, height_in_items))
return false;

bool value_changed = false;
for (int i = 0; i < items_count; i++)
{
const bool item_selected = (i == *current_item);
const char* item_text;
if (!items_getter(data, i, &item_text))
item_text = "*Unknown item*";

ImGui::PushID(i);
if (ImGui::Selectable(item_text, item_selected))
{
*current_item = i;
value_changed = true;
}
ImGui::PopID();
}

ImGui::ListBoxFooter();
return value_changed;
}

// A little colored square. Return true when clicked.
bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border)
{
Expand Down Expand Up @@ -8306,6 +8386,14 @@ void ImGui::ShowTestWindow(bool* opened)
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
ImGui::ColorEdit3("color 1", col1);
ImGui::ColorEdit4("color 2", col2);

const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
static int listbox_item_current = 1, listbox_item_current2 = 2;
ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4);

//ImGui::PushItemWidth(-1);
//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
//ImGui::PopItemWidth();
}

if (ImGui::CollapsingHeader("Graphs widgets"))
Expand Down
11 changes: 9 additions & 2 deletions imgui.h
Original file line number Diff line number Diff line change
Expand Up @@ -284,8 +284,6 @@ namespace ImGui
IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
IMGUI_API bool ColorEdit3(const char* label, float col[3]);
IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
Expand All @@ -300,6 +298,15 @@ namespace ImGui
IMGUI_API void TreePop();
IMGUI_API void OpenNextNode(bool open); // force open/close the next TreeNode or CollapsingHeader

// Selectable / Lists
IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
IMGUI_API void ListBoxFooter(); // terminate the scrolling region

// Value() Helpers: output single value in "name: value" format. Tip: freely declare your own within the ImGui namespace!
IMGUI_API void Value(const char* prefix, bool b);
IMGUI_API void Value(const char* prefix, int v);
Expand Down

0 comments on commit 6347179

Please sign in to comment.