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Backends: Vulkan: Fix mapped memory validation error when buffer size…
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…s are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957)

If using Vulkan backend and either vertex_size or index_size is not aligned to VkPhysicalDeviceLimits::nonCoherentAtomSize, then the call to vkFlushMappedMemoryRanges in ImGui_ImplVulkan_RenderDrawData will result to validation error.
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AgentX1994 authored and ocornut committed Mar 22, 2021
1 parent 59da019 commit 6d3a980
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Showing 2 changed files with 6 additions and 3 deletions.
7 changes: 4 additions & 3 deletions backends/imgui_impl_vulkan.cpp
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Expand Up @@ -22,6 +22,7 @@

// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
Expand Down Expand Up @@ -343,7 +344,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory

err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
check_vk_result(err);
p_buffer_size = new_size;
p_buffer_size = req.size;
}

static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
Expand Down Expand Up @@ -429,9 +430,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
// Upload vertex/index data into a single contiguous GPU buffer
ImDrawVert* vtx_dst = NULL;
ImDrawIdx* idx_dst = NULL;
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
check_vk_result(err);
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
check_vk_result(err);
for (int n = 0; n < draw_data->CmdListsCount; n++)
{
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2 changes: 2 additions & 0 deletions docs/CHANGELOG.txt
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Expand Up @@ -46,6 +46,8 @@ Other Changes:
- DragScalar: Add default value for v_speed argument to match higher-level functions. (#3922) [@eliasdaler]
- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
workaround/fix state restoring issues. Unknown exactly why so, but bit of a cargo-cult fix. (#3857)
- Backends: Vulkan: Fix mapped memory Vulkan validation error when buffer sizes are not multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize. (#3957) [@AgentX1994]
- Examples: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881)
- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]

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