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Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnece…
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…ssary pipeline creation for main viewport. Amend 41e2aa2. (#3459) + Add ImGui_ImplVulkanH_CreateWindowSwapChain in ImGui_ImplVulkanH_CreateOrResizeWindow().
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ocornut committed Sep 8, 2020
1 parent 78f753f commit 770c995
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Showing 2 changed files with 10 additions and 24 deletions.
32 changes: 9 additions & 23 deletions examples/imgui_impl_vulkan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -693,7 +693,7 @@ static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAlloc
check_vk_result(err);
}

static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline *pipeline)
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline)
{
ImGui_ImplVulkan_CreateShaderModules(device, allocator);

Expand Down Expand Up @@ -801,24 +801,6 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
{
ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
VkResult err;
VkShaderModule vert_module;
VkShaderModule frag_module;

// Create The Shader Modules:
{
VkShaderModuleCreateInfo vert_info = {};
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module);
check_vk_result(err);
VkShaderModuleCreateInfo frag_info = {};
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module);
check_vk_result(err);
}

if (!g_FontSampler)
{
Expand Down Expand Up @@ -884,9 +866,6 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()

ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);

vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
vkDestroyShaderModule(v->Device, frag_module, v->Allocator);

return true;
}

Expand All @@ -911,6 +890,8 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
ImGui_ImplVulkan_DestroyFontUploadObjects();

if (g_ShaderModuleVert) { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; }
if (g_ShaderModuleFrag) { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; }
if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
Expand Down Expand Up @@ -1247,7 +1228,10 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
info.pDependencies = &dependency;
err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
check_vk_result(err);
ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);

// We do not create a pipeline by default as this is also used by examples' main.cpp,
// but secondary viewport in multi-viewport mode may want to create one with:
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
}

// Create The Image Views
Expand Down Expand Up @@ -1297,6 +1281,7 @@ void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevic
{
(void)instance;
ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
}

Expand All @@ -1314,6 +1299,7 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
IM_FREE(wd->FrameSemaphores);
wd->Frames = NULL;
wd->FrameSemaphores = NULL;
vkDestroyPipeline(device, wd->Pipeline, allocator);
vkDestroyRenderPass(device, wd->RenderPass, allocator);
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
Expand Down
2 changes: 1 addition & 1 deletion examples/imgui_impl_vulkan.h
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ struct ImGui_ImplVulkanH_Window
VkSurfaceFormatKHR SurfaceFormat;
VkPresentModeKHR PresentMode;
VkRenderPass RenderPass;
VkPipeline Pipeline; // The window pipeline uses a different VkRenderPass than the user's
VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
bool ClearEnable;
VkClearValue ClearValue;
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
Expand Down

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