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Version 1.83
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ocornut committed May 24, 2021
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12 changes: 7 additions & 5 deletions docs/CHANGELOG.txt
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-----------------------------------------------------------------------
VERSION 1.83 WIP (In Progress)
VERSION 1.83 (Released 2011-05-24)
-----------------------------------------------------------------------

Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.83

Breaking Changes:

- Backends: Obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID(). (#3761) [@thedmd]
Expand All @@ -61,7 +63,7 @@ Other Changes:
- Tables: Better preserve widths when columns count changes. (#4046)
- Tables: Sharing more memory buffers between tables, reducing general memory footprints. (#3740)
- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
frame and then immediately standling still (would only affect automation/bots). [@rokups]
frame and then immediately standing still (would only affect automation/bots). [@rokups]
- Menus: made MenuItem() in a menu bar reflect the 'selected' argument with a highlight. (#4128) [@mattelegende]
- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
consistent with the compile-time default. (#3922)
Expand All @@ -74,7 +76,7 @@ Other Changes:
- LabelText: Fixed clipping of multi-line value text when label is single-line. (#4004)
- LabelText: Fixed vertical alignment of single-line value text when label is multi-line. (#4004)
- Combos: Changed the combo popup to use a different id to also using a context menu with the default item id.
Fixed using BeginPopupContextItem() with no parameter. (#4167)
Fixed using BeginPopupContextItem() with no parameter after a combo. (#4167)
- Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
- Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. (#4138)
- Optimization: Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
Expand All @@ -92,7 +94,7 @@ Other Changes:
[@1025798851]
- Backends: OSX: Fix keys remaining stuck when CMD-tabbing to a different application. (#3832) [@rokups]
- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
workaround/fix state restoring issues. Unknown exactly why so, but bit of a cargo-cult fix. (#3857)
workaround/fix state restoring issues. Unknown exactly why so, bit of a cargo-cult fix. (#3857)
- Backends: DirectX9: explicitly setting up more graphics states to increase compatibility with unusual
non-default states. (#4063)
- Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when
Expand All @@ -107,7 +109,7 @@ Other Changes:
- Examples: Vulkan: Prefer using discrete GPU if there are more than one available. (#4012) [@rokups]
- Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988]
- Examples: Android: Make Android example build compatible with Gradle 7.0. (#3446)
- Docs: Improvements to description of using colored glyphes/emojis. (#4169, #3369)
- Docs: Improvements to description of using colored glyphs/emojis. (#4169, #3369)
- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]


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2 changes: 1 addition & 1 deletion imgui.cpp
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// dear imgui, v1.83 WIP
// dear imgui, v1.83
// (main code and documentation)

// Help:
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6 changes: 3 additions & 3 deletions imgui.h
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// dear imgui, v1.83 WIP
// dear imgui, v1.83
// (headers)

// Help:
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// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.83 WIP"
#define IMGUI_VERSION_NUM 18211
#define IMGUI_VERSION "1.83"
#define IMGUI_VERSION_NUM 18300
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE

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2 changes: 1 addition & 1 deletion imgui_demo.cpp
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// dear imgui, v1.83 WIP
// dear imgui, v1.83
// (demo code)

// Help:
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2 changes: 1 addition & 1 deletion imgui_draw.cpp
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// dear imgui, v1.83 WIP
// dear imgui, v1.83
// (drawing and font code)

/*
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2 changes: 1 addition & 1 deletion imgui_internal.h
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// dear imgui, v1.83 WIP
// dear imgui, v1.83
// (internal structures/api)

// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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2 changes: 1 addition & 1 deletion imgui_tables.cpp
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// dear imgui, v1.83 WIP
// dear imgui, v1.83
// (tables and columns code)

/*
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2 changes: 1 addition & 1 deletion imgui_widgets.cpp
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// dear imgui, v1.83 WIP
// dear imgui, v1.83
// (widgets code)

/*
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