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Windows: Fixed first-time windows appearing in negative coordinates. (#…
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…5215, #3414)

Regression added in 6af92b0
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DimaKoltun authored and ocornut committed Apr 22, 2022
1 parent 8dd5425 commit ec48681
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3 changes: 3 additions & 0 deletions docs/CHANGELOG.txt
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Expand Up @@ -121,6 +121,9 @@ Other Changes:
Not that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can
technically dynamically change its setting based on the context (e.g. disable only when hovering
or interacting with a game/3D view).
- Windows: Fixed first-time windows appearing in negative coordinates from being initialized
with a wrong size. This would most often be noticeable in multi-viewport mode (docking branch)
when spawning a window in a monitor with negative coordinates. (#5215, #3414) [@DimaKoltun]
- Clipper: Fixed a regression in 1.86 when not calling clipper.End() and late destructing the
clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822)
- Layout: Fixed mixing up SameLine() and SetCursorPos() together from creating situations where line
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2 changes: 1 addition & 1 deletion imgui.cpp
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Expand Up @@ -5611,7 +5611,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
ApplyWindowSettings(window, settings);
}
window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values
window->DC.CursorStartPos = window->DC.CursorMaxPos = window->DC.IdealMaxPos = window->Pos; // So first call to CalcWindowContentSizes() doesn't return crazy values

if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
{
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