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Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

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oculus-samples/Unity-MoveFast

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Move Fast

This is a demonstration for developers of the capabilities of the Interaction SDK for fast-action fitness types of apps.

A short experience that lets you get a fun workout trying to punch, chop and block using your real hands!

AppLab

You can find Move Fast on AppLab:

https://www.meta.com/experiences/move-fast/6087525674710349/

Licenses

The majority of MoveFast is licensed under MIT LICENSE, however files from Text Mesh Pro are licensed under their respective licensing terms.

Getting started

First, ensure you have Git LFS installed by running this command:

git lfs install

Then, clone this repo using the "Code" button above, or this command:

git clone [insert url for move fast]

All of the actual project files are in Assets/Project. This folder includes all scripts and assets to run the sample, excluding those that are part of the Interaction SDK. The project includes v46 of the Oculus SDK, including the Interaction SDK. You can find the Interaction SDK in Packages/com.oculus.integration.interaction.

To run the sample, open the project folder in Unity 2022.3.22f1 or newer and load the Assets/MoveFast/Scenes/MoveFast.unity scene.

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Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

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