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* Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Master into dev (#883) * 8.0.1 Release (#882) * Fix envar map handling, clamp verb set * Generalize Steam Deck APU description for OLED models * Update window focus, 8BitDo 2C type * Bump data * Add PowerA Wired Switch support (#876) * Mobile motion * Revert "Mobile motion" This reverts commit 55b14de. * Mapping correction * Safe blacklist CSV load * Update XInput for GMRT * Android gamepad fix * Bump data * Bump version * Reformat gyro struct names * Additional Wii U GCN vJoy driver config * Standardize Steam Input gyro scale thanks @HilariousCow * Update refresh_datafiles.py * Enable mouse movement while overlay is open thanks @Hmmmpf * Remove combos * Bump data * Bump data * 8BitDo GameCube type * Resolve raw type `CommunitySteamDeck` * Bump data * Bump version, add sponsor links to README * Setup funding YML * Bump data, update data script source address * Add 3rd party PS3 Mapping * Bump version * Feature detection on string functions We've had at least 3 instances of people implementing their own `string_split` and reporting issues with Input loading, no more of that please... * Correct `INPUT_HOTSWAP_ON_GAMEPAD_AXIS` * Anbernic RG P01 and PowerA OPS Pro gamepad support * Stadia controller analogue support * Bump data * Bump version
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