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Merge pull request #3382 from official-antistasi-community/unstable
unstable to master for 3.7 release
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,150 @@ | ||
class CfgVehicles | ||
{ | ||
// Unbreak the vanilla inheritance chain | ||
class Man; | ||
class CAManBase : Man { | ||
class EventHandlers; | ||
}; | ||
class SoldierGB : CAManBase { | ||
class EventHandlers : EventHandlers {}; | ||
}; | ||
class I_G_Soldier_base_F : SoldierGB { | ||
class EventHandlers : EventHandlers | ||
{ | ||
init = "if (local (_this select 0)) then {[(_this select 0), [], []] call BIS_fnc_unitHeadgear;};"; | ||
//init line to perserve the behaviour BI intended for the I_G_Soldier_base_F classs | ||
}; | ||
}; | ||
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||
// Rebel AI unit types | ||
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||
//don't need to change this one? | ||
class I_G_Survivor_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_unarmed : I_G_Survivor_F {}; | ||
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class I_G_Soldier_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb : I_G_Soldier_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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||
class I_G_medic_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_medic : I_G_medic_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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||
class I_G_Sharpshooter_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_sniper : I_G_Sharpshooter_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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||
class I_G_Soldier_M_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_marksman : I_G_Soldier_M_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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||
class I_G_Soldier_LAT_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_lat : I_G_Soldier_LAT_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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class I_G_Soldier_AR_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_mg : I_G_Soldier_AR_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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||
class I_G_Soldier_exp_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_exp : I_G_Soldier_exp_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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||
class I_G_Soldier_GL_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_gl : I_G_Soldier_GL_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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||
class I_G_Soldier_SL_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_sl : I_G_Soldier_SL_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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||
class I_G_engineer_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_eng : I_G_engineer_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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class I_Soldier_AT_F; | ||
class a3a_unit_reb_at : I_Soldier_AT_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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class I_Soldier_AA_F; | ||
class a3a_unit_reb_aa : I_Soldier_AA_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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class I_G_officer_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_reb_petros : I_G_officer_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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// Base side types | ||
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class B_G_Soldier_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_west : B_G_Soldier_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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class O_G_Soldier_F : I_G_Soldier_base_F{}; | ||
class a3a_unit_east : O_G_Soldier_F { | ||
backpack = ""; | ||
linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; | ||
magazines[] = {}; | ||
weapons[] = {"Throw","Put"}; | ||
}; | ||
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class C_Man_1; | ||
class a3a_unit_civ : C_Man_1 {}; | ||
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}; |
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
#define MAJOR 3 | ||
#define MINOR 6 | ||
#define MINOR 7 | ||
#define PATCHLVL 0 | ||
#define BUILD 0 |
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