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Orbital strike already destroys the city naturally, don't do it twice
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jaj22 committed Feb 11, 2024
1 parent 6540b7c commit b9f0ba7
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Expand Up @@ -124,7 +124,6 @@ private _citiesInRange = (citiesX - destroyedSites) select {((getMarkerPos _x) d
["TaskFailed", ["", format [localize "STR_A3A_fn_supports_cityDestroyed", [_x] call A3A_fnc_localizar]]] remoteExec ["BIS_fnc_showNotification",teamPlayer];
destroyedSites = destroyedSites + [_x];
publicVariable "destroyedSites";
[_x] call A3A_fnc_destroyCity;
sidesX setVariable [_x, Invaders, true];
garrison setVariable [_x, [], true];
[_x] call A3A_fnc_mrkUpdate;
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