Antistasi Mod 3.5.0
Version 3.5.0 - 11th February 2024
Changes from version 3.4.1 to 3.5.0
================ Major updates ================
#3075 Weferlingen Map Ports
- Complete port for Weferlingen Summer - requires Global Mobilisation CDLC
- Complete port for Weferlingen Winter - requires Global Mobilisation CDLC
- In the summer and in the winter, resistance fighters armed with their R-700 bolt-action rifles trudge through the fields towards ill-prepared Bundeswehr and NVA roadblocks. In an occupied post-WW2 Germany, the citizens are ready to take up arms for freedom, no matter which time of the year.
#3073 UMB Colombia Map Port
- Complete port for UMB Colombia - requires UMB Colombia
- The rebellion has never gotten it's money through fully ... legitimate sources. Using face paint and camouflage, the rebel squads begin their rush to the poorly-guarded poppy field. The South American jungle, just as warm as advertised.
#3072 Kujari Map Port
- Complete port for Kujari - requires Kujari
- Specks of sand in his sandals, a rebel cell leader watches the road with a pair of binoculars and a clacker. The enemy ammunition convoy is carrying high value weaponry, and they have no idea what's about to happen. Sub-Saharan Africa is a harsh climate, but is a excellent battle-ground for mercenaries and revolutionaries alike.
New Templates
- #3082 Vanilla Rebel LFF template
- #3081 3CB Rebel LSM template
- #3022 CUP AFRF Desert template
- #2935 WS Civs and Tura Rebels
- #2802 GM BW Desert template
- #2802 GM NVA Desert template
================ Minor ================
- #3137 Added vehicle discount functionality based on war level for maps without seaports.
- #3134 Added hint on old build button in Y menu to help older players find the new construction system.
- #3131 Added debug functions to test-spawn units and vehicles from templates checking.
- #3115 Rebel and enemy airstrikes will now be shown in the log.
- #3110 Aircraft can now be accessed from any garage, but cannot be removed unless the player is at an airbase.
- #3102 Seaports will only cut 5% of vehicle price each (changed from 10% each) and now cap at 6 maximum, for a total of a max 30% discount on vehicles.
- #3102 Garage will now delete blacklisted vehicles, so hopefully no more empty "Vehicle" entities.
- #3102 Added the last victim to the hint admins receive for friendly fire.
- #3098 & #3139 Added one additional builder box with capacity of 1500.
- #3088 ACE Hunger - Added bananas! And sunflower seeds and humanitarian rations, but more importantly, bananas.
- #3087 Kat's Advanced Medical (KAM) support has been updated to 2.13.3.
- #3083 Rebel AI will now sometimes be equipped with pistols if they don't have any good primary weapons.
- #3049 APCs in the default Arma 3 factions will now use slat cages to boost their combat effectiveness where able.
================ Template updates ================
- #3091 WS ION - Multiple small changes to the template, mostly vehicles and weapons.
- #3037 RHS ChDKZ - Added additional uniforms and unit templates.
- #2802 GM templates - Fixed mag issues, added rebel uniforms, added additional logistic nodes and adjusted some trucks.
================ Bugfixes ================
- #3126 Fixed an exploit where helicopters could retain undercover in enemy airspace.
- #3116 Fixed a minor issue with outpost vehicle spawns.
- #3114 Fixed a bug where remote-controlling players could despawn garrisons.
- #3110 Fixed crew mounting statics while under active attack.
- #3110 Added that garbage cleans now move dead soldiers out of their vehicle, fixing a bug with ACE where seats would be locked if bodies were deleted in a seat.
- #3102 Fixed a bug where the hint would be empty if you tried to purchase vehicles at HQ with enemies nearby.
- #3102 Fixed a bug where refugee missions would spawn on top of people.
- #3102 Fixed a bug where the Kill the Traitor mission would break if the traitor surrendered.
- #3102 Fixed Guided launchers being unlockable from large intel.
- #3102 Fixed ASFs climbing endlessly during circling.
- #3102 Added vehicles now have a few more restrictions before being turned into airstrikes, which fixes a few exploits.
- #3102 Added that the garage now deletes bugged vehicles instead of registering them.
- #3093 Fixed a bug where garrisons would have trouble spawning without buildings.
- #3092 Fixed a check broken in #3031 for patrols.
- #3090 Fixed a tiny bug where garage interactions would cause a logs error.
- #3086 Fixed packed objects (e.g. repair station) not returning money when sold.
- #3079 Fixed a bug where trying to breach whilst undercover will do nothing and an exploit where you could breach for free under certain circumstances.
- #3053 Fixed an issue where fuel trucks could spawn fuel out of thin air with ACE.
================ Groundwork ================
- #3102 Added a system for blacklisting vehicles from the garage.
================ Localization ================
- [Multiple PRs] - Localized a few hundred hard coded strings for them to be translated.
- [Multiple PRs] - Multiple thousand new translations accumulative for all the supported languages
================ DISCLAIMER ================
Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.