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Restrict queen mobility to safe squares
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Passed both STC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 16188 W: 3119 L: 2971 D: 10098

and LTC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 6336 W: 1010 L: 882 D: 4444

bench: 7533692
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glinscott authored and mcostalba committed Apr 8, 2014
1 parent 0d8a4c7 commit 5c75455
Showing 1 changed file with 34 additions and 19 deletions.
53 changes: 34 additions & 19 deletions src/evaluate.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -119,8 +119,8 @@ namespace {
{ S(-17,-33), S(-11,-16), S(-5, 0), S( 1, 16), S( 7, 32), S(13, 48), // Rooks
S( 18, 64), S( 22, 80), S(26, 96), S(29,109), S(31,115), S(33,119),
S( 35,122), S( 36,123), S(37,124) },
{ S(-12,-20), S( -8,-13), S(-5, -7), S(-2, -1), S( 1, 5), S( 4, 11), // Queens
S( 7, 17), S( 10, 23), S(13, 29), S(16, 34), S(18, 38), S(20, 40),
{ S(-12,-20), S( -8,-13), S(-5, -7), S( 0, 0), S( 6, 10), S(11, 19), // Queens
S( 13, 29), S( 18, 38), S(20, 40), S(21, 41), S(22, 41), S(22, 41),
S( 22, 41), S( 23, 41), S(24, 41), S(25, 41), S(25, 41), S(25, 41),
S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41),
S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) }
Expand Down Expand Up @@ -213,7 +213,7 @@ namespace {
template<Color Us>
void init_eval_info(const Position& pos, EvalInfo& ei);

template<Color Us, bool Trace>
template<bool Trace>
Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility);

template<Color Us, bool Trace>
Expand Down Expand Up @@ -317,8 +317,7 @@ Value do_evaluate(const Position& pos) {
init_eval_info<BLACK>(pos, ei);

// Evaluate pieces and mobility
score += evaluate_pieces<WHITE, Trace>(pos, ei, mobility)
- evaluate_pieces<BLACK, Trace>(pos, ei, mobility);
score += evaluate_pieces<Trace>(pos, ei, mobility);

score += apply_weight(mobility[WHITE] - mobility[BLACK], Weights[Mobility]);

Expand Down Expand Up @@ -482,6 +481,11 @@ Value do_evaluate(const Position& pos) {
ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb);
}

if (Pt == QUEEN)
b &= ~( ei.attackedBy[Them][KNIGHT]
| ei.attackedBy[Them][BISHOP]
| ei.attackedBy[Them][ROOK]);

int mob = Pt != QUEEN ? popcount<Max15>(b & mobilityArea)
: popcount<Full >(b & mobilityArea);

Expand Down Expand Up @@ -566,28 +570,39 @@ Value do_evaluate(const Position& pos) {
}


// evaluate_pieces() assigns bonuses and penalties to all the
// pieces of a given color.
// evaluate_pieces() assigns bonuses and penalties to all the pieces of both colors

template<Color Us, bool Trace>
template<bool Trace>
Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility) {

const Color Them = (Us == WHITE ? BLACK : WHITE);

// Do not include in mobility squares protected by enemy pawns or occupied by our pieces
const Bitboard mobilityArea = ~(ei.attackedBy[Them][PAWN] | pos.pieces(Us, PAWN, KING));
const Bitboard whiteMobilityArea = ~(ei.attackedBy[BLACK][PAWN] | pos.pieces(WHITE, PAWN, KING));
const Bitboard blackMobilityArea = ~(ei.attackedBy[WHITE][PAWN] | pos.pieces(BLACK, PAWN, KING));

Score score;

Score score = evaluate_pieces<KNIGHT, Us, Trace>(pos, ei, mobility, mobilityArea)
+ evaluate_pieces<BISHOP, Us, Trace>(pos, ei, mobility, mobilityArea)
+ evaluate_pieces<ROOK, Us, Trace>(pos, ei, mobility, mobilityArea)
+ evaluate_pieces<QUEEN, Us, Trace>(pos, ei, mobility, mobilityArea);
score = evaluate_pieces<KNIGHT, WHITE, Trace>(pos, ei, mobility, whiteMobilityArea)
- evaluate_pieces<KNIGHT, BLACK, Trace>(pos, ei, mobility, blackMobilityArea);
score += evaluate_pieces<BISHOP, WHITE, Trace>(pos, ei, mobility, whiteMobilityArea)
- evaluate_pieces<BISHOP, BLACK, Trace>(pos, ei, mobility, blackMobilityArea);
score += evaluate_pieces< ROOK, WHITE, Trace>(pos, ei, mobility, whiteMobilityArea)
- evaluate_pieces< ROOK, BLACK, Trace>(pos, ei, mobility, blackMobilityArea);
score += evaluate_pieces< QUEEN, WHITE, Trace>(pos, ei, mobility, whiteMobilityArea)
- evaluate_pieces< QUEEN, BLACK, Trace>(pos, ei, mobility, blackMobilityArea);

// Sum up all attacked squares (updated in evaluate_pieces)
ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT]
| ei.attackedBy[Us][BISHOP] | ei.attackedBy[Us][ROOK]
| ei.attackedBy[Us][QUEEN] | ei.attackedBy[Us][KING];
ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[WHITE][PAWN] | ei.attackedBy[WHITE][KNIGHT]
| ei.attackedBy[WHITE][BISHOP] | ei.attackedBy[WHITE][ROOK]
| ei.attackedBy[WHITE][QUEEN] | ei.attackedBy[WHITE][KING];

ei.attackedBy[BLACK][ALL_PIECES] = ei.attackedBy[BLACK][PAWN] | ei.attackedBy[BLACK][KNIGHT]
| ei.attackedBy[BLACK][BISHOP] | ei.attackedBy[BLACK][ROOK]
| ei.attackedBy[BLACK][QUEEN] | ei.attackedBy[BLACK][KING];
if (Trace)
Tracing::terms[Us][Tracing::MOBILITY] = apply_weight(mobility[Us], Weights[Mobility]);
{
Tracing::terms[WHITE][Tracing::MOBILITY] = apply_weight(mobility[WHITE], Weights[Mobility]);
Tracing::terms[BLACK][Tracing::MOBILITY] = apply_weight(mobility[BLACK], Weights[Mobility]);
}

return score;
}
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