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quest/lamp fixes #5949

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Aug 6, 2024
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5 changes: 4 additions & 1 deletion src/lib/data/itemAliases.ts
Original file line number Diff line number Diff line change
@@ -178,12 +178,15 @@ setItemAlias(2993, 'Chompy bird hat (dragon archer)');
setItemAlias(2994, 'Chompy bird hat (expert ogre dragon archer)');
setItemAlias(2995, 'Chompy bird hat (expert dragon archer)');

// Item aliases
// Achievement diary lamps
setItemAlias(11_137, 'Antique lamp 1');
setItemAlias(11_139, 'Antique lamp 2');
setItemAlias(11_141, 'Antique lamp 3');
setItemAlias(11_185, 'Antique lamp 4');

// Defender of varrock quest lamp
setItemAlias(28_820, 'Antique lamp (defender of varrock)');

// Dragonfire shields
setItemAlias(11_284, 'Uncharged dragonfire shield');
setItemAlias(11_283, 'Dragonfire shield');
5 changes: 2 additions & 3 deletions src/lib/minions/data/quests.ts
Original file line number Diff line number Diff line change
@@ -84,7 +84,7 @@ export const quests: Quest[] = [
},
combatLevelReq: 50,
qpReq: 10,
rewards: new Bank().add(28_587).add(28_587).add(28_588).add(28_589).add(28_590).freeze(),
rewards: new Bank().add(28_587).add(28_588).add(28_589).add(28_590).freeze(),
calcTime: (user: MUser) => {
let duration = Time.Minute * 10;
if (user.combatLevel < 90) {
@@ -112,8 +112,7 @@ export const quests: Quest[] = [
},
combatLevelReq: 65,
qpReq: 20,
// Awaiting item update for the lamp to be added
// rewards: new Bank().add(28_820).freeze(),
rewards: new Bank().add(28_820).freeze(),
skillsRewards: {
smithing: 15_000,
hunter: 15_000
10 changes: 8 additions & 2 deletions src/mahoji/lib/abstracted_commands/lampCommand.ts
Original file line number Diff line number Diff line change
@@ -84,13 +84,12 @@ export const XPLamps: IXPLamp[] = [
minimumLevel: 1,
allowedSkills: [SkillsEnum.Magic]
},
/* Needs OSJS Update
{
itemID: 28_820,
amount: 5000,
name: 'Antique lamp (defender of varrock)',
minimumLevel: 1
},*/
},
{
itemID: itemID('Antique lamp (easy ca)'),
amount: 5000,
@@ -149,6 +148,13 @@ export const Lampables: IXPObject[] = [
skills[skill] =
data.user.skillLevel(skill) *
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The combat skills for the 'dark relic' should be added to the XPLamps array where the 'dark relic' is defined, not in the Lampables array. This ensures the intended functionality is correctly implemented.

([
SkillsEnum.Attack,
SkillsEnum.Strength,
SkillsEnum.Defence,
SkillsEnum.Magic,
SkillsEnum.Ranged,
SkillsEnum.Hitpoints,
SkillsEnum.Prayer,
SkillsEnum.Mining,
SkillsEnum.Woodcutting,
SkillsEnum.Herblore,