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Terminal implementation of the PSX 'Doom fire' effect

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DOOM Fire

A POSIX terminal implementation of (more or less) the PSX Doom fire, as described by Fabien Sanglard.

Animated demo

It should handle resizes just fine. Simulation speed is easy to vary, rendering is the bottleneck. Still, don't trust the GIF, it's a lot smoother in person.

Usage

Compile: dmd main.d escapes.d -of=doom-fire

Get help: ./doom-fire --help

Run: ./doom-fire in a terminal with 256 colors.

Compiling with LDC and GDC doesn't work, but there shouldn't be big problems against them either, I just didn't take the time to solve them.

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Terminal implementation of the PSX 'Doom fire' effect

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