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client API: add mpv_wait_async_requests()
This does what it's documented to do. The implementation reuses the code in mpv_detach_destroy(). Due to the way async requests currently work, just sending a synchronous dummy request (like a "ignore" command) would be enough to ensure synchronization, but this code will continue to work even if this changes. The line "ctx->event_mask = 0;" is removed, but it shouldn't be needed. (If a client is somehow very slow to terminate, this could silence an annoying queue overflow message, but all in all it does nothing.) Calling mpv_wait_async_requests() and mpv_wait_event() concurrently is in theory allowed, so change pthread_cond_signal() to pthread_cond_broadcast() to avoid missed wakeups. As requested in issue mpv-player#1542.
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