Opus is a framework for creating visual novel with Unity. It is an open source Unity project, with all basic features you would except in a Visual Novel already taken care of.
It uses simple and extensible XML files to define the structure of the game.
Opus is not a "make a visual novel without code" tool. Even if a lot of the heavy lifting is already done, there are still some things you are expected to do yourself. This is because I want Opus to stay simple and barebone while still being extensible.
Coming soon.
The code is a mess right now (though a functionnal mess), so I am not in favor of adding features until the actual thing is not cleaned up.
There are two scenes in the project, Title
and Game
. The main thing is the VisualNovelManager
script in the Game
scene, which will read the XML files in the Resources folder and make the game progress, so I would suggest beginning here.