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I specifically selected various types of hatches.
NullReferenceException
MultiplayerMod.Multiplayer.Objects.ComponentReferenceExtensions.GetReference (KMonoBehaviour component) (at :0) MultiplayerMod.Game.Mechanics.Objects.ObjectEvents+<>c__DisplayClass5_0.b__0 () (at :0) MultiplayerMod.Core.Patch.PatchControl.RunIfEnabled (System.Action action) (at :0) MultiplayerMod.Game.Mechanics.Objects.ObjectEvents.ObjectEventsPostfix (KMonoBehaviour __instance, System.Reflection.MethodBase __originalMethod, System.Object[] __args) (at :0) (wrapper dynamic-method) FixedCapturePoint+Instance.FixedCapturePoint+Instance.ICheckboxControl.SetCheckboxValue_Patch1(FixedCapturePoint/Instance,bool) SingleCheckboxSideScreen.OnValueChanged (System.Boolean value) (at :0) Util.Signal[T] (System.Action`1[T] action, T parameter) (at <0f4b778ef79c497e89f6ee18303840cf>:0) KToggle.OnValueChanged (System.Boolean value) (at <0f4b778ef79c497e89f6ee18303840cf>:0) KToggle.set_isOn (System.Boolean value) (at <0f4b778ef79c497e89f6ee18303840cf>:0) SingleCheckboxSideScreen.SetTarget (UnityEngine.GameObject target) (at :0) DetailsScreen.Refresh (UnityEngine.GameObject go) (at :0) RootMenu.Refresh () (at :0) RootMenu.OnSelectObject (System.Object data) (at :0) EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <0f4b778ef79c497e89f6ee18303840cf>:0) KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <0f4b778ef79c497e89f6ee18303840cf>:0) SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at :0) SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at :0) PlayerController.OnKeyDown (KButtonEvent e) (at :0) KInputHandler.HandleKeyDown (KButtonEvent e) (at <0f4b778ef79c497e89f6ee18303840cf>:0) KInputHandler.HandleKeyDown (KButtonEvent e) (at <0f4b778ef79c497e89f6ee18303840cf>:0) KInputHandler.HandleEvent (KInputEvent e) (at <0f4b778ef79c497e89f6ee18303840cf>:0) KInputController.Dispatch () (at <0f4b778ef79c497e89f6ee18303840cf>:0) KInputManager.Dispatch () (at <0f4b778ef79c497e89f6ee18303840cf>:0) KInputManager.Update () (at <0f4b778ef79c497e89f6ee18303840cf>:0) GameInputManager.Update () (at <0f4b778ef79c497e89f6ee18303840cf>:0) Global.Update () (at :0)
Build: U47-562984-V
The text was updated successfully, but these errors were encountered:
#191 Fix NPE in creature building.
a457eb7
NPE was caused by some events coming from non KMonoBehaviour - StateMachine.Instance. Add reference mechanism for the type as well.
c23e85d
3a31145
Thanks for the finding! Fix is merged and will be released in the next update.
Sorry, something went wrong.
zuev93
No branches or pull requests
I specifically selected various types of hatches.
NullReferenceException
MultiplayerMod.Multiplayer.Objects.ComponentReferenceExtensions.GetReference (KMonoBehaviour component) (at :0)
MultiplayerMod.Game.Mechanics.Objects.ObjectEvents+<>c__DisplayClass5_0.b__0 () (at :0)
MultiplayerMod.Core.Patch.PatchControl.RunIfEnabled (System.Action action) (at :0)
MultiplayerMod.Game.Mechanics.Objects.ObjectEvents.ObjectEventsPostfix (KMonoBehaviour __instance, System.Reflection.MethodBase __originalMethod, System.Object[] __args) (at :0)
(wrapper dynamic-method) FixedCapturePoint+Instance.FixedCapturePoint+Instance.ICheckboxControl.SetCheckboxValue_Patch1(FixedCapturePoint/Instance,bool)
SingleCheckboxSideScreen.OnValueChanged (System.Boolean value) (at :0)
Util.Signal[T] (System.Action`1[T] action, T parameter) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
KToggle.OnValueChanged (System.Boolean value) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
KToggle.set_isOn (System.Boolean value) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
SingleCheckboxSideScreen.SetTarget (UnityEngine.GameObject target) (at :0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at :0)
RootMenu.Refresh () (at :0)
RootMenu.OnSelectObject (System.Object data) (at :0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at :0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at :0)
PlayerController.OnKeyDown (KButtonEvent e) (at :0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <0f4b778ef79c497e89f6ee18303840cf>:0)
KInputController.Dispatch () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
KInputManager.Dispatch () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
KInputManager.Update () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
GameInputManager.Update () (at <0f4b778ef79c497e89f6ee18303840cf>:0)
Global.Update () (at :0)
Build: U47-562984-V
The text was updated successfully, but these errors were encountered: