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Chromecast Receiver + Ooyala Player v4

This repository contains the implementation of Google cast sdk as a receiver for video playback through Chromecast devices. It has an adaptation of Ooyala Player v4.

Prerequisites

Getting started

To start using custom receiver you need to call OOCast.init() method to initialize the receiver. If you don't want to apply any customization - call the method without any parameters and you should be good to go. If you want to customize the receiver - consult with Customization section.

Note: please note that it is crucial to call OOCast.init() method in order for receiver to work properly

Flow transition between screens

screen transitions to description
splash screen loading screen A splash screen consists of a window containing a logo, and the current status of the chromecast receiver. Logo can be changed as described in Basic customization section
loading screen playing screen A loading screen consists of a loading spinner indicating that content is being loaded into the player. Can't be modified.
playing screen end screen A playing screen is controlled by Player V4. Can be modified following Advanced customization section.
end screen - An end screen indicates that content has stopped playing.

Customization

Basic

Basic customization only includes altering SplashScreen UI by altering receiver.html. Out of the box it it only possible to change the logo.

If you need to customize Player V4 appearance, consult with Advanced section

Changing the logo

The receiver on his default state has the Ooyala logo as the splash screen, in order to use your own brand image you need to do the following:

  1. Add your new image at the images folder.
  2. Update the receiver.html file and update the img tag at the src attribute with your image filename.
    <!-- Splash screen container -->
    <!-- Splash screen is the screen that is displayed before the actual cast starts -->
    <!-- It can display a logo and a status -->
    <div id="splash-screen" class="fbox-container fs">
        <!-- Logo image that will be displayed on the splash screen -->
        <!-- Having this element on the page is required to display the logo -->
        <img id="splash-image" src="images/logo.svg" />
        
        <!-- Chromecast status container that will display the status on splash screen -->
        <!-- Having this element on the page is required to display the status -->
        <div id="status-cast">
        </div>
    </div>   

Advanced

Advanced receiver customization is supported by modifying receiver.html and specifying parameters for OOCast.init method.

Note there should be only one call to OOCast.init method in your code, otherwise the receiver might not work properly.

Example

var pageLevelParams = {

    pcode: "pleaseFillTheRightPcode",

    playerBrandingId: "pleaseFillTheRightPlayerId", 

    skin: {
        inline: {
            pauseScreen: {
                showDescription: false
            }
        }
    },
    
    onCreate: player =>
        player.mb.subscribe(
            '*', // Name of event to subscribe  to
            'cast-sample-app', // Namespace to subscribe to
            (event, parameters) => { // Event handler
                console.log(`Notification about ${event} with the following parameters ${parameters}`);
            }
        )
};

OOCast.init(
    'urn:x-cast:ooyala',
    pageLevelParams
);

Fill codes

Replace pleaseFillTheRightPlayerId and pleaseFillTheRightPcode with your BrandingId and PCode. Otherwise it will cause an issue such as analytics.

OOCast

OOCast namespace exposes one method - init which has the following signature

function init(namespace: string, pageLevelParameters: PageLevelParameters): void;
parameter type description
namespace string specifies the namespace passed to castManager.getCastMessageBus function
pageLevelParameters PageLevelParameters specifies custom embedded parameters passed to OO.Player.create method

namespace

If you want to listen to events other than media events from sender application you can specify a custom namespace.

OOCast.init('urn:x-cast:mycustomnamespace')

Warning: To communicate through your custom namespace both sender and receiver code should be altered with this namespace

Note: All custom namespaces should be prefixed by urn:x-cast: and followed by any string. For example urn:x-cast:mycustomnamespace is a valid namespace.

Note: Altering media namespace is not supported, as both sender and receiver applications use urn:x-cast:com.google.cast.media namespace.

Omitting the namespace

It is possible to not specify a namespace here, by passing null to OOCast.init.

OOCast.init(null)

that way it will fallback to urn:x-cast:ooyala default namespace. More on namespaces in google docs.

pageLevelParameters

Specifying parameters in OOCast.init method allows to pass embedded parameters to the OO.Player.create method which gets called internally by OOCast. These parameters include CSS style settings such as width and height, and other parameters such as tags from your ad server or ad network account used for advanced ad tracking and targeting. To read more on available parameters - visit the Page-level Parameters for Player V4 in the docs.

Listening on Player V4 events

For example you may want to specify a custom listener for Player V4 events - pass a function to onCreate page level parameter like so

var pageLevelParameters = {
    onCreate: player => 
        player.mb.subscribe(
            '*',
            'cast-sample-app',
            (event, parameters) => {
                console.log(`Notification about ${event} with the following parameters ${parameters}`);
            }
        )
}

and then call init method on OOCast namespace -

OOCast.init(
    'urn:x-cast:ooyala',
    pageLevelParameters
);

Altering the skin

You may want to change the style of Player V4 - then pass a custom skin object to skin.inline in parameters. For example if you want to specify a custom watermark to be displayed on a player

var pageLevelParameters = {
    skin: {
        inline: {
            general: {
                watermark: {
                    imageResource: {
                        url: "https://dl.dropbox.com/s/kdo5hlgg2i3ptv0/ooyala-logo.png"
                    },
                    clickUrl: "http://www.ooyala.com"
                }
            }
        }
    }
}

and then pass the parameters to init method on OOCast namespace -

OOCast.init(
    'urn:x-cast:ooyala',
    pageLevelParameters
);

More info on customizing the player appearance using skin parameter can be found in the docs section Customizing the Player V4 Skin with skin.json

Migration

With the new version you need to call OOCast.init() method in order for receiver to work properly.

Basic logo and text customization via receiver.html

Please consult with Basic customization section of the docs.

Skin customization via skin.json

Custom skin.json files were deprecated with the new version, appearance customization using custom skin.json now is available through page level parameters, please consult with Altering the skin section.

Debug

This receiver has enabled several logs in order to show error and warning messages that could be produced during the life cycle of the receiver. This log messages are printed at the developer tool console.

To debug a receiver application please refer to the official documentation at https://developers.google.com/cast/docs/debugging

Serving receiver.html from local machine

For debugging you might be willing to serve receiver.html from your local machine. To do this follow these steps:

  1. Define what is your IP in you local network (must be the same as Chromecast device)
  2. Register in Google new application and set it looking onto your local IP: https://cast.google.com/publish/#/overview. Remeber the APP ID you'll get.
  3. Create the file in lib folder: .env with the content:
SERVER_IP=___YOUR_IP_HERE____
SERVER_PORT=8080
  1. Run npm start; ensure you can reach: http://YOUR_IP_HERE_:8080/receiver.html
  2. Run your chromecast sender and set APP ID the one you've got on second step
  3. Enjoy!