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[Refactor] Refactor structure of cylinder3d
#2711
base: dev-1.x
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[Refactor] Refactor structure of cylinder3d
#2711
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Codecov ReportAttention:
Additional details and impacted files@@ Coverage Diff @@
## dev-1.x #2711 +/- ##
===========================================
- Coverage 46.70% 46.70% -0.01%
===========================================
Files 277 277
Lines 23635 23654 +19
Branches 3704 3704
===========================================
+ Hits 11039 11047 +8
- Misses 11892 11902 +10
- Partials 704 705 +1
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@@ -135,10 +142,32 @@ def predict(self, | |||
# 3D segmentation requires per-point prediction, so it's impossible | |||
# to use down-sampling to get a batch of scenes with same num_points | |||
# therefore, we only support testing one scene every time | |||
x = self.extract_feat(batch_inputs_dict) | |||
seg_logits_list = self.decode_head.predict(x, batch_inputs_dict, | |||
voxel_dict = self.extract_feat(batch_inputs_dict) |
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feat_dict
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Modification
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