Conversation
d0ef4d9 to
d34c9d0
Compare
aibrahim-oai
approved these changes
Feb 6, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR adds a dedicated
turn/steerAPI for appending user input to an in-flight turn.Motivation
Currently, steering in the app is implemented by just calling
turn/startwhile a turn is running. This has some really weird quirks:turn.id, even though streamed events/approvals remained tied to the original active turn ID.turn/startdo not apply to the "steer", and would only apply to the next real turn.Having a dedicated
turn/steerAPI eliminates all those quirks.turn/steerbehavior:turn/started.cwd,model,sandbox, etc.) oroutputSchemato accurately reflect that these are not applied when steering.