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Add dist for v12.3.2
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ahocevar committed Apr 28, 2024
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274 changes: 274 additions & 0 deletions dist/MapboxVectorLayer.d.ts
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/**
* @typedef {Object} Options
* @property {string} styleUrl The URL of the Mapbox style object to use for this layer. For a
* style created with Mapbox Studio and hosted on Mapbox, this will look like
* 'mapbox://styles/you/your-style'.
* @property {string} [accessToken] The access token for your Mapbox style. This has to be provided
* for `mapbox://` style urls. For `https://` and other urls, any access key must be the last query
* parameter of the style url.
* @property {string} [source] If your style uses more than one source, you need to use either the
* `source` property or the `layers` property to limit rendering to a single vector source. The
* `source` property corresponds to the id of a vector source in your Mapbox style.
* @property {Array<string>} [layers] Limit rendering to the list of included layers. All layers
* must share the same vector source. If your style uses more than one source, you need to use
* either the `source` property or the `layers` property to limit rendering to a single vector
* source.
* @property {boolean} [declutter=true] Declutter images and text. Decluttering is applied to all
* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
* higher priority.
*
* As an optimization decluttered features from layers with the same `className` are rendered above
* the fill and stroke styles of all of those layers regardless of z-index. To opt out of this
* behavior and place declutterd features with their own layer configure the layer with a `className`
* other than `ol-layer`.
* @property {import("ol/layer/Base.js").BackgroundColor|false} [background] Background color for the layer.
* If not specified, the background from the Mapbox style object will be used. Set to `false` to prevent
* the Mapbox style's background from being used.
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("ol/extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `maxResolution` will
* match the style source's `minzoom`.
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will
* be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `minZoom` will match
* the style source's `minzoom`.
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
* be visible.
* @property {import("ol/render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
* renderer when getting features from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
* the largest possible buffer of the used tiles. It should be at least the size of the largest
* point symbol or line width.
* @property {import("ol/layer/VectorTile.js").VectorTileRenderType} [renderMode='hybrid'] Render mode for vector tiles:
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
* rotated views.
* * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector
* tile layers with only a few rendered features (e.g. for highlighting a subset of features of
* another layer with the same source).
* @property {import("ol/Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use `map.addLayer()`.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
/**
* @classdesc
* ```js
* import {MapboxVectorLayer} from 'ol-mapbox-style';
* ```
* A vector tile layer based on a Mapbox style that uses a single vector source. Configure
* the layer with the `styleUrl` and `accessToken` shown in Mapbox Studio's share panel.
* If the style uses more than one source, use the `source` property to choose a single
* vector source. If you want to render a subset of the layers in the style, use the `layers`
* property (all layers must share the same vector source). See the constructor options for
* more detail.
*
* const map = new Map({
* view: new View({
* center: [0, 0],
* zoom: 1,
* }),
* layers: [
* new MapboxVectorLayer({
* styleUrl: 'mapbox://styles/mapbox/bright-v9',
* accessToken: 'your-mapbox-access-token-here',
* }),
* ],
* target: 'map',
* });
*
* On configuration or loading error, the layer will trigger an `'error'` event. Listeners
* will receive an object with an `error` property that can be used to diagnose the problem.
*
* **Note for users of the full build**: The `MapboxVectorLayer` requires the
* [ol-mapbox-style](https://github.com/openlayers/ol-mapbox-style) library to be loaded as well.
*
* @param {Options} options Options.
* @extends {VectorTileLayer}
* @fires module:ol/events/Event~BaseEvent#event:error
* @api
*/
export default class MapboxVectorLayer extends VectorTileLayer {
/**
* @param {Options} options Layer options. At a minimum, `styleUrl` and `accessToken`
* must be provided.
*/
constructor(options: Options);
accessToken: string | undefined;
}
export type Map = import("ol/Map.js").default;
export type Options = {
/**
* The URL of the Mapbox style object to use for this layer. For a
* style created with Mapbox Studio and hosted on Mapbox, this will look like
* 'mapbox://styles/you/your-style'.
*/
styleUrl: string;
/**
* The access token for your Mapbox style. This has to be provided
* for `mapbox://` style urls. For `https://` and other urls, any access key must be the last query
* parameter of the style url.
*/
accessToken?: string | undefined;
/**
* If your style uses more than one source, you need to use either the
* `source` property or the `layers` property to limit rendering to a single vector source. The
* `source` property corresponds to the id of a vector source in your Mapbox style.
*/
source?: string | undefined;
/**
* Limit rendering to the list of included layers. All layers
* must share the same vector source. If your style uses more than one source, you need to use
* either the `source` property or the `layers` property to limit rendering to a single vector
* source.
*/
layers?: string[] | undefined;
/**
* Declutter images and text. Decluttering is applied to all
* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
* higher priority.
*
* As an optimization decluttered features from layers with the same `className` are rendered above
* the fill and stroke styles of all of those layers regardless of z-index. To opt out of this
* behavior and place declutterd features with their own layer configure the layer with a `className`
* other than `ol-layer`.
*/
declutter?: boolean | undefined;
/**
* Background color for the layer.
* If not specified, the background from the Mapbox style object will be used. Set to `false` to prevent
* the Mapbox style's background from being used.
*/
background?: false | import("ol/layer/Base.js").BackgroundColor | undefined;
/**
* A CSS class name to set to the layer element.
*/
className?: string | undefined;
/**
* Opacity (0, 1).
*/
opacity?: number | undefined;
/**
* Visibility.
*/
visible?: boolean | undefined;
/**
* The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
*/
extent?: import("ol/extent.js").Extent | undefined;
/**
* The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
*/
zIndex?: number | undefined;
/**
* The minimum resolution (inclusive) at which this layer will be
* visible.
*/
minResolution?: number | undefined;
/**
* The maximum resolution (exclusive) below which this layer will
* be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `maxResolution` will
* match the style source's `minzoom`.
*/
maxResolution?: number | undefined;
/**
* The minimum view zoom level (exclusive) above which this layer will
* be visible. If neither `maxResolution` nor `minZoom` are defined, the layer's `minZoom` will match
* the style source's `minzoom`.
*/
minZoom?: number | undefined;
/**
* The maximum view zoom level (inclusive) at which this layer will
* be visible.
*/
maxZoom?: number | undefined;
/**
* Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
*/
renderOrder?: import("ol/render.js").OrderFunction | undefined;
/**
* The buffer in pixels around the tile extent used by the
* renderer when getting features from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
* the largest possible buffer of the used tiles. It should be at least the size of the largest
* point symbol or line width.
*/
renderBuffer?: number | undefined;
/**
* Render mode for vector tiles:
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
* rotated views.
* * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector
* tile layers with only a few rendered features (e.g. for highlighting a subset of features of
* another layer with the same source).
*/
renderMode?: import("ol/layer/VectorTile.js").VectorTileRenderType | undefined;
/**
* Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use `map.addLayer()`.
*/
map?: import("ol/Map.js").default | undefined;
/**
* When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
*/
updateWhileAnimating?: boolean | undefined;
/**
* When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
*/
updateWhileInteracting?: boolean | undefined;
/**
* Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
*/
preload?: number | undefined;
/**
* Use interim tiles on error.
*/
useInterimTilesOnError?: boolean | undefined;
/**
* Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
properties?: {
[x: string]: any;
} | undefined;
};
import VectorTileLayer from 'ol/layer/VectorTile.js';
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