A-Frame VR component for Leap Motion controller.
In the dist/ folder, download either the minified or unminified build. Include the scripts on your page, and all components are automatically registered for you.
Or, use a CDN-hosted version:
<script src="//unpkg.com/aframe-leap-hands/dist/aframe-leap-hands.umd.js"></script>
Using NPM and Browserify or Webpack:
npm install --save aframe-leap-hands
require('aframe');
require('aframe-leap-hands');
<a-entity camera="near: 0.01" look-controls position="0 1.5 0">
<a-entity leap-hand="hand: left"></a-entity>
<a-entity leap-hand="hand: right"></a-entity>
</a-entity>
Property | Default | Description |
---|---|---|
hand | — | left or right |
enablePhysics | false | Adds a physics body for aframe-physics-system. |
holdDistance | 0.2 | Holding distance, in meters. |
holdDebounce | 100 | Debouncing on grip, in milliseconds. |
holdSelector | [holdable] |
Selector that limits which objects may be held. |
holdSensitivity | 0.95 | 0—1. |
releaseSensitivity | 0.75 | 0–1. |
debug | false | Shows a grip target indicator. |
Property | Default | Description |
---|---|---|
vr | true | If true, sets default VR position and quaternion. |
scale | 0.001 | |
position | 0 0 0 |
|
quaternion | 0 0 0 1 |
For example, to set both hands to desktop configuration:
<a-scene leap="vr: false">
<a-entity leap-hand="hand: left"></a-entity>
<a-entity leap-hand="hand: right"></a-entity>
</a-scene>
- THREE.LeapMotion Wrapper discussion and GitHub