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Feature/camera mode api #672
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Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Feature/animated dashes
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Fix mixup after fd35aea. Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Signed-off-by: Nicolas Märki <maerki@ubique.ch>
Small fixes, e.g. avoid crashing on missing font results. Use small JNI function to load textures, instead of depending on a full-blown GL framework for Java. Somewhat simplistic and not optimized, but probably good enough. DataLoader uses java http client which is a bit bare-bones. Might have to be made more tweakable.
Name suffix is linux_amd64 (plus _debug for debug build).
… (CPU and OpenGL)
Update readme.md
…-text-fonts Feature Dependent Text Fonts
Add interface for and implementations of a generic performance logger (CPU and OpenGL)
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Dynamic icon image
Feature: icon line placement
otherwise it can happen that the first few frames of a object are in the wrong blend mode
# Conflicts: # ios/graphics/Shader/Metal/LineShader.metal # shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolGroup.cpp # shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSymbolGroup.h
this fixes a random crash when generating the renderpasses
Lock the mailbox of the vector layer actor after creating it
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