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The following two bugs have been discovered using iD master.
When drawing an incomplete multipolygon, the virtual edge seems to start at the wrong vertex, or is this an intended feature indicating the MP is broken?
How to reproduce: Draw a line, set to "Line", and add multipolygon.
When removing a member from the "all members" section the member is still shown as selected until ckicking in the map window.
How to reproduce: Select a multipolygon, remove one of its segmented outer members from "all members" section.
The text was updated successfully, but these errors were encountered:
I know some people will say we should tighten up the rules for adding and removing things from multipolygons in the raw member editor, but I'm kind of more inclined to just let people do what they want and then run validations for these errors later.
There seems to be a misunderstanding. The title may be a ambiguous: I don't mean it is wrong to render incomplete multipolygons; but the current rendering of these incomplete multipolygons seems to have two bugs.
@slhh Can you retest these situations with the current release of iD?
c79c65f fixed a bug where the multipolygon rendering wouldn't update when member ways were changed. I don't know if it fixes this issue, but it might..
The following two bugs have been discovered using iD master.
When drawing an incomplete multipolygon, the virtual edge seems to start at the wrong vertex, or is this an intended feature indicating the MP is broken?
How to reproduce: Draw a line, set to "Line", and add multipolygon.
When removing a member from the "all members" section the member is still shown as selected until ckicking in the map window.
How to reproduce: Select a multipolygon, remove one of its segmented outer members from "all members" section.
The text was updated successfully, but these errors were encountered: