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Removed extra 'be' from en.json, en-GB.json, and core.yaml #4620

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Dec 17, 2017
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2 changes: 1 addition & 1 deletion data/core.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -877,7 +877,7 @@ en:
play: "Now that you know how to create and edit points, try creating a few more points for practice! **When you are ready to continue to the next chapter, click '{next}'.**"
areas:
title: "Areas"
add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**"
add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**"
start_playground: "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**"
continue_playground: "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the '{alt}' key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**"
finish_playground: "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**"
Expand Down
4 changes: 2 additions & 2 deletions dist/locales/en-GB.json
Original file line number Diff line number Diff line change
Expand Up @@ -866,7 +866,7 @@
},
"areas": {
"title": "Areas",
"add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**",
"add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**",
"start_playground": "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**",
"continue_playground": "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the '{alt}' key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**",
"finish_playground": "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**",
Expand Down Expand Up @@ -5232,4 +5232,4 @@
}
}
}
}
}
4 changes: 2 additions & 2 deletions dist/locales/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -1021,7 +1021,7 @@
},
"areas": {
"title": "Areas",
"add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**",
"add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**",
"start_playground": "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**",
"continue_playground": "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the '{alt}' key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**",
"finish_playground": "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**",
Expand Down Expand Up @@ -6424,4 +6424,4 @@
}
}
}
}
}