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[Crash] Reward collect crash on getParent #1147
Comments
The log you provided has this:
That is not actually what we have in line 333 of item.cpp. And likely related to |
As I explained to you in private, there were several commits correcting problems in the reward chest/container, aiming precisely to implement the reward collect, you probably missed one of these commits, and it is causing the crash... Make sure you have updated everything, because there are other people using the updated main, and no one reported this to me. |
Canary is updated
|
Parece que ocorre quando tenta coletar mais itens do que possui capacidade e/ou espaço. |
Não é este o motivo, eu fiz os testes sem capacidade e espaço e não dá nenhum problema. |
The crash occurred in very difficult scenarios, when the object's parent had been removed (for example, due to the decay of the boss's original body), which caused the reward container to lose the parent, but still remain in memory. From now on, we will set a new parent (the reward chest and the tile). Fixes #994 Fixes #1147
Priority
High
Area
What happened?
Crash occurs sometimes when player collects reward with "collect all", I don't know why this is happening.
reward.log
What OS are you seeing the problem on?
Linux
Code of Conduct
The text was updated successfully, but these errors were encountered: