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Poison Field doing more damage than intended #282

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lucasgrizante opened this issue Mar 25, 2022 · 2 comments · Fixed by #982
Closed
1 task done

Poison Field doing more damage than intended #282

lucasgrizante opened this issue Mar 25, 2022 · 2 comments · Fixed by #982
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Area: Datapack Global Stale No activity Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.

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@lucasgrizante
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What happened?

Bug in poison field

How to Reproduce?

	<item id="2121" article="a" name="poison field">
		<attribute key="type" value="magicfield"/>
		<attribute key="field" value="poison">
			<attribute key="ticks" value="5000"/>
			<attribute key="damage" value="100"/>
			<attribute key="start" value="5"/>
		</attribute>
		<attribute key="replaceable" value="0"/>
	</item>

actual result: player loses 100 hp at once.

I don't know exacly what should be the correct result, but I'm sure it shouldn't be 100 at once.

Relevant log output

No response

Attach any relevant file

No response

Version

12.x (Default)

What OS are you seeing the problem on?

Linux

Code of Conduct

  • I agree to follow this project's Code of Conduct
@mattyx14
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yep reproduce it bug

@andersonfaaria andersonfaaria added Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors. Area: Datapack Global labels Apr 5, 2022
@andersonfaaria andersonfaaria changed the title [Bug]: Fields do wrong damage Poison Field doing more damage than intended Apr 5, 2022
@github-actions
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github-actions bot commented Jul 5, 2022

This issue is stale because it has been open 120 days with no activity.

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Labels
Area: Datapack Global Stale No activity Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.
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3 participants