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feat: sound effects system #1017
feat: sound effects system #1017
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13.11 ou 13.10 pra fazer funcionar? to tomando crash no 13.11 |
então mano. teve uma atualização na main, que mudou a versão 12.91 para 13.16. o PR anterior #531 foi fechado, e novos PR's com as funcionalidades do client 13 foram abertos. |
This comment was marked as off-topic.
This comment was marked as off-topic.
13.16 |
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Sons dos potions não estão saindo. |
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NPC Chuckles em yalahar fazendo o client crashar |
Aqui tambem, testei e não crashou o Client! |
Testei aqui e não crashou tb |
Isto vai ficar para depois.. Aparentemente o id do som está errado, se alguém souber o id me avisa. |
Dos Foods Tambem não! |
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The sound system will be split into two commits, one for the core (required) and the other for the scripts (optional). This commit contains the "core" part of source and lua, they are needed for the scripts with sound modifications to work correctly and are needed for the server and the sounds to work correctly.
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testado.. e agora tá ok.. |
Pessoal, andei fazendo uns testes aqui, e o cliente tá crashando quando usado uma mana potion, e algo bem aleatório, as vezes crasha e as vezes não, mais alguém passando por isso? |
This commit contains the non-mandatory files for the sound system, which are not absolutely necessary, but if not added, certain sounds will not work. To see the commit where the "core" part was added, look at the commit before this one.
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Aqui não tive isso. Não sei se faz sentido também, porque a alteração que teve foi o som, aí daria debug sempre. Você ta usando a branch limpa? Client 13.16? |
Acabei de atualizar tudo aqui, já testei também, problema resolvido 👊🏻 |
Kudos, SonarCloud Quality Gate passed! |
Co-Author
@dudantas
Client: https://github.com/dudantas/tibia-client/releases/tag/13.16.13209
Old PR
Old PR changes moved to this one to separate features by commits
Preview
Tibia.-.Marcos.Teste.2022-09-30.11-04-06.mp4
13.10
WIP
Musics and anthem
Features implemented so far
Player combat
Monster combat
Item movement
Npc sounds
New function
Enums
NOTE: You can use then all on LUA env
C++
Sound movement
Sound notification to spectators
OnThink sounds
Player client functions
Player sound functions
LUA
Spell (local spell = Spell("spell"))
Bestiary charm
Npc
Position
The optional 'actor' on this function right here can be used to specify if you want to send the sound pretending is was coming from the creature. If you don't send a creature on the param, it will be sent as a global sound.
XML