-
-
Notifications
You must be signed in to change notification settings - Fork 669
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
feat: hazard system #1091
Merged
Merged
feat: hazard system #1091
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
dudantas
added a commit
to beats-dh/canary
that referenced
this pull request
May 10, 2023
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment was marked as off-topic.
LeoBorges18
approved these changes
May 11, 2023
majestyotbr
approved these changes
May 20, 2023
b4e467f
to
48b90e3
Compare
Kudos, SonarCloud Quality Gate passed! |
dudantas
added a commit
that referenced
this pull request
May 20, 2023
enzerah
pushed a commit
to enzerah/canary
that referenced
this pull request
May 21, 2023
This modification introduces the implementation of the Hazard System. The Hazard System is an advanced game mechanic that offers players the opportunity to increase the difficulty and rewards of their hunts in Gnomprona. The system allows players to increase the hazard level of a hunt, which both increases the damage dealt by monsters and the amount of loot and experience rewards received. The hazard level is adjusted individually by players, but in a team, it's the lowest hazard level among the players that counts for the whole team. The benefits of increasing the hazard level include greater loot and experience, as well as a higher chance of spawning a Plunder Patriarch when killing a monster. However, with a higher hazard level, all damage dealt by monsters increases, as does the chance for monsters to land critical hits and dodge attacks. Furthermore, the chance of generating Primal Pods when killing a creature increases with a higher hazard level. Additionally, this modification also implements the mechanic associated with the "Primal Ordeal" quest, where players must defeat the boss "The Primal Menace" to increase hazard qualification. The recommended combat strategy includes focusing on the Primal Pack Beasts, and dealing with the threats of Primal Pods that can transform into the powerful Fungosaurus creature.
enzerah
pushed a commit
to enzerah/canary
that referenced
this pull request
May 21, 2023
This modification introduces the implementation of the Hazard System. The Hazard System is an advanced game mechanic that offers players the opportunity to increase the difficulty and rewards of their hunts in Gnomprona. The system allows players to increase the hazard level of a hunt, which both increases the damage dealt by monsters and the amount of loot and experience rewards received. The hazard level is adjusted individually by players, but in a team, it's the lowest hazard level among the players that counts for the whole team. The benefits of increasing the hazard level include greater loot and experience, as well as a higher chance of spawning a Plunder Patriarch when killing a monster. However, with a higher hazard level, all damage dealt by monsters increases, as does the chance for monsters to land critical hits and dodge attacks. Furthermore, the chance of generating Primal Pods when killing a creature increases with a higher hazard level. Additionally, this modification also implements the mechanic associated with the "Primal Ordeal" quest, where players must defeat the boss "The Primal Menace" to increase hazard qualification. The recommended combat strategy includes focusing on the Primal Pack Beasts, and dealing with the threats of Primal Pods that can transform into the powerful Fungosaurus creature.
libergod
referenced
this pull request
in libergod/canary_baiak
May 31, 2023
luan
pushed a commit
that referenced
this pull request
Jul 11, 2023
This modification introduces the implementation of the Hazard System. The Hazard System is an advanced game mechanic that offers players the opportunity to increase the difficulty and rewards of their hunts in Gnomprona. The system allows players to increase the hazard level of a hunt, which both increases the damage dealt by monsters and the amount of loot and experience rewards received. The hazard level is adjusted individually by players, but in a team, it's the lowest hazard level among the players that counts for the whole team. The benefits of increasing the hazard level include greater loot and experience, as well as a higher chance of spawning a Plunder Patriarch when killing a monster. However, with a higher hazard level, all damage dealt by monsters increases, as does the chance for monsters to land critical hits and dodge attacks. Furthermore, the chance of generating Primal Pods when killing a creature increases with a higher hazard level. Additionally, this modification also implements the mechanic associated with the "Primal Ordeal" quest, where players must defeat the boss "The Primal Menace" to increase hazard qualification. The recommended combat strategy includes focusing on the Primal Pack Beasts, and dealing with the threats of Primal Pods that can transform into the powerful Fungosaurus creature.
luan
pushed a commit
that referenced
this pull request
Jul 11, 2023
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This modification introduces the implementation of the Hazard System. The Hazard System is an advanced game mechanic that offers players the opportunity to increase the difficulty and rewards of their hunts in Gnomprona.
The system allows players to increase the hazard level of a hunt, which both increases the damage dealt by monsters and the amount of loot and experience rewards received. The hazard level is adjusted individually by players, but in a team, it's the lowest hazard level among the players that counts for the whole team.
The benefits of increasing the hazard level include greater loot and experience, as well as a higher chance of spawning a Plunder Patriarch when killing a monster. However, with a higher hazard level, all damage dealt by monsters increases, as does the chance for monsters to land critical hits and dodge attacks. Furthermore, the chance of generating Primal Pods when killing a creature increases with a higher hazard level.
Additionally, this modification also implements the mechanic associated with the "Primal Ordeal" quest, where players must defeat the boss "The Primal Menace" to increase hazard qualification. The recommended combat strategy includes focusing on the Primal Pack Beasts, and dealing with the threats of Primal Pods that can transform into the powerful Fungosaurus creature.
Example of use in monster:
Behaviour
Actual
Not have hazard system.
Expected
Added hazard system
Type of change
Please delete options that are not relevant.
Checklist