fix: possible crash related to unsafe "getTile" #1095
Merged
+93
−31
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
• Need tests
This change aims to validate some "getTile" functions to prevent rare crashes that may occur in specific scenarios. These crashes are more likely to happen in test environments than in production.
Although we could only reproduce one of the crashes, validating these functions is essential since they involve pointers that can occasionally return nullptr.
The most critical areas to focus on are the getTile function in creature.h and the Game::playerMoveItem function, as they pose a higher risk.