perf: skip spectator iteration if container has holding player #3421
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Description
Optimized
onUpdateContainerItem
andonRemoveContainerItem
to avoid iterating over spectators when the container has a holding player. If a holding player is present, updates are sent directly to them, preventing unnecessary performance overhead. This change reduces unnecessary iterations and improves efficiency when handling item updates inside player containers.Behaviour
Actual
Every container item update/removal iterates over all nearby spectators, even when the item belongs to a holding player.
Expected
When a holding player exists, only they receive the update, skipping the expensive spectator iteration.
Type of change
How Has This Been Tested
Validated through gameplay testing and logging to ensure item updates are properly handled without iterating spectators when a holding player exists.
Checklist