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[Bug] fixes some prey and taskhunting fixes #644
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dudantas
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dudantas
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• Tasks hunting kill fix: If the player is at a party and with experience sharing enabled and active, it will kill everyone who damages the monster Font: https://www.tibiaqa.com/17999/how-are-prey-hunting-task-creatures-counted • Task hunting buy slot on store fix: Reorganized the order of offers by ID and added the possibility to buy the hunting tasks slot Fixed in "init.lua" the redirection of the offers IDs of the third slot of the hunting task and prey Added OFFER_TYPE_HUNTINGSLOT enum to GameStore.OfferTypes Fixed for the second slot to be active for premium accounts only • Prey fixes: Fixed the loot prey, it was giving the percentage of chance more to drop the items, the correct thing is to just give the percentage of chance of dropping all the loot again. For example, if the player kills a demon and drops 1 demon armor and 1 demon helmet, with the preyloot active there will be a percentage chance (defined by the prey) of dropping the loot again. As if the monster dropped loot twice in a row. Fixed for the second slot to be active for premium accounts only
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Area: Datapack Core
Area: Datapack
Area: Source
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Description
Tasks hunting kill fix:
If the player is at a party and with experience sharing enabled and active, it will kill everyone who damages the monster
Font: https://www.tibiaqa.com/17999/how-are-prey-hunting-task-creatures-counted
Task hunting buy slot on store fix:
Reorganized the order of offers by id and added the possibility to buy the hunting tasks slot
Fixed in init.lua the redirection of the offers ids of the third slot of the hunting task and prey
Added OFFER_TYPE_HUNTINGSLOT enum to GameStore.OfferTypes
Fixed for the second slot to be active for premium accounts only
Prey fixes:
Fixed the loot prey, it was giving the percentage of chance more to drop the items, the correct thing is to just give the percentage of chance of dropping all the loot again. For example, if the player kills a demon and drops 1 demon armor and 1 demon helmet, with the preyloot active there will be a percentage chance (defined by the prey) of dropping the loot again. As if the monster dropped loot twice in a row.
Fixed for the second slot to be active for premium accounts only
Type of change
How Has This Been Tested
Enter the party and activate experience sharing, everyone who attacks the monster will receive a kill in hunting tasks.
If the party is not activated, only the last hit will receive the kill.
Test Configuration:
Checklist