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[NVIDIA] Optimize deterministic scalar scatter #17886
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I see that you do several canonicalizations that may already be done with GpuScatterExpander. I think it would make sense to move GpuScatterExpander first, check which canonicalizations it already applies, and avoid duplicating those.
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Sorry, I mixed up GpuScatterExpander and ScatterSimplifier. ScatterSimplifier does a bunch of simplifications which seem related to what you do, the normalized scatter has this form (copied from the comment in scatter_simplifier.h):
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Yes, there are overlaps between the canonicalization process of ScatterSimplifier and ScatterExpander, as pointed out in the comments in the scatter_simplifier.h, above what you pasted:
I was following the exact same canonicalization of ScatterExpander, that is why I extracted those functions into the scatter_utils.cc file, to be reused by both ScatterExpander and ScatterDeterminismExpander. In the gpu_compiler.cc, I was also following the same convention, adding the ScatterDeterminismExpander pass before the ScatterExpander with kEliminateIndeterministicScatters matching
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Ok, I understand that it would be a bit harder to rewrite your pass based on the different canonicalization used in ScatterSimplifier. I guess there is still some potential to combine these canonicalizations, but it is somewhat orthogonal to your change.