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- Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
- Examples for using Unity Multiplay: https://unity.com/products/multiplay
- A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
- Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
- Examples of various Unity 2D Physics components and features.
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